.486 ; Jeu d'insruction du 486 .model flat, stdcall option casemap : none ; ¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤ include \masm32\include\windows.inc include \masm32\include\masm32.inc include \masm32\include\gdi32.inc include \masm32\include\user32.inc include \masm32\include\kernel32.inc include \masm32\include\Comctl32.inc include \masm32\include\comdlg32.inc include \masm32\include\shell32.inc include \masm32\include\oleaut32.inc include \masm32\include\ole32.inc include \masm32\include\dialogs.inc includelib \masm32\lib\masm32.lib includelib \masm32\lib\gdi32.lib includelib \masm32\lib\user32.lib includelib \masm32\lib\kernel32.lib includelib \masm32\lib\Comctl32.lib includelib \masm32\lib\comdlg32.lib includelib \masm32\lib\shell32.lib includelib \masm32\lib\oleaut32.lib includelib \masm32\lib\ole32.lib ; ¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤ WndProc PROTO :DWORD,:DWORD,:DWORD,:DWORD ; Prototypes ; ¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤ .data? uProcess PROCESSENTRY32 <> buffer db 501 dup (?) hInstance HINSTANCE ? ; Instance hMenu HANDLE ? hList HANDLE ? ListIndex dd ? hSnapshot dd ? counter dd ? ; ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« .data ColName db "Name", 0 txt1 db "What", 0 mnu1 db "What's that ?", 0 ; ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« .const lList = 1000 mItem1 = 2000 ; ¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤ ; ------------------------------------------------------------------------- ; EOF ; -------------------------------------------------------------------------