.486 ; Jeu d'insruction du 486 .model flat, stdcall option casemap : none ; ¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤ include \masm32\include\windows.inc include \masm32\include\masm32.inc include \masm32\include\gdi32.inc include \masm32\include\user32.inc include \masm32\include\kernel32.inc include \masm32\include\Comctl32.inc include \masm32\include\comdlg32.inc include \masm32\include\shell32.inc include \masm32\include\oleaut32.inc include \masm32\include\ole32.inc include \masm32\include\dialogs.inc includelib \masm32\lib\masm32.lib includelib \masm32\lib\gdi32.lib includelib \masm32\lib\user32.lib includelib \masm32\lib\kernel32.lib includelib \masm32\lib\Comctl32.lib includelib \masm32\lib\comdlg32.lib includelib \masm32\lib\shell32.lib includelib \masm32\lib\oleaut32.lib includelib \masm32\lib\ole32.lib ; ¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤ WndProc PROTO :DWORD,:DWORD,:DWORD,:DWORD ; Prototypes ; ¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤ .data? hInstance HINSTANCE ? ; Instance hMenu HANDLE ? hList HANDLE ? ListIndex dd ? buffer db 501 dup (?) ; ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« .data ColName db "Name", 0 ColDiz db "Diz", 0 txt1 db "What", 0 txt2 db "The", 0 txt3 db "Fuck ?!", 0 diz1 db "2004", 0 diz2 db "rif", 0 diz3 db "meat", 0 mnu1 db "What's that ?", 0 mnu2 db "Kill !", 0 ; ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« .const lList = 1000 mItem1 = 2000 mItem2 = 2001 ; ¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤=÷=¤ ; ------------------------------------------------------------------------- ; EOF ; -------------------------------------------------------------------------