Flip da flap.

-=- What's Dilemma Anyway? -=-

The classic, 2 way, chicken or egg problem. The word has greek
roots, our meaning is the need of choose between the good and the necessary.
The necessary can't be good? It can, but in most cases it is not. If your are
the lucky one, congrats.

-=- HISTORY -=-

Dilemma is a deep, somewhereoverian brotherhood. It was founded in
September of 1996 among the walls of the Shed. The Shed, where everything
began. Four walls, one small room, three beds, two desks, many enthusiast
young guys. And the love, we felt for the demoscene. We did not cast our
shadow in the hall of fames, but still haven't yet given up. Until prods
come out of our virtual shed, we are still alive. Hope this won't change in
the near future...

The fast lane:

Our big bang lasted two years (1996-1997), took this time
to our galaxy to spread out and the universe to take shape.

Those were the most intense years in our lifes,
but as it breezed in, the same fast it breezed out. And whats stayed in its
place? Just the dust, the flying dust.

The usual:

Now ( when is it, anyway? ), Dilemma contains five members and we still
_don't_ need any new members. Please don't apply, we have all jobs filled,
no need for newcomers. We just can't bear saying no to the applicants,
and really tired of doing so. You can try, but our answer is still no...;)

// Dilemma membership is a pride. We offer you to be a member, application
is impossible. If you are a friend of us for a long time, you can just have
hopes to be asked to join. That's why there is no point to apply. //

-=- THE COMPANY -=-

nick			position

Azure           -
Brix            body builder
Drm             code,MC
Dose            graphics,design
Ezah            -
Nap             lead code,visuals
Sed             producer, the team's soul
Rascy           code,web,design
Vince           -

-=- RELEASE NOTES -=-

VECTORIA - Not too polished 64k intro for Function 2017.

-> THAT's HOW WE LIKE IT! :)

-=- CREDITS -=-

NAP   - Visuals, DX9 C++ engine (extremely slow shader compiling)
DRM   - Additional code (initial raymarch code)
SED   - Music
AZURE - Picture (won pixel graphics compo on Core 2001)

-=- RELEASES -=-

Let us not enlist all our prods, rather check out the great Pouet.net
website for our full listing:

http://www.pouet.net/groups.php?which=699

-=- JOINING -=-

Sorry, but we are a complete group and we don't need any more
members ( Still ). Investors are welcome, though. Firstly, we need a big
yacht to serve as an office. We don't like to work enclosed. We need no
pool table, no sofa, we need a yacht to let our endless imagination fly.
Send it to Budapest yacht port or Esztergom can do, too. Must be two
decks with personnel. We dont want to stick to one city, imagination needs
new influences, new impulses, we have to move all the time.

-=- GREETINGS -=-

The original greetings from 1996 :

Absence - Death - FREsH - Mist - RammJamm PC - riko! - Zd3n - Shock
Sympathy - Triton - Profecy - Astroidea - Balance - Resistance - IriS
The Don Artworx - Imphobia crew - Hyperopia - Abaddon - KGB - tPU

Greetings to ( 2017 ) :

Astroidea - Abaddon - Bluebox Cinematique - Cybercat - Brainstorm - Conspiracy -
Cybernetic Genetics - Digital Dynamite - eXtrait - Fresh!Mindworkz - Hardread -
LCE - Loonies - Lunaticats - MFX - Power Rangers - Rebels - Singular Crew -
The Bad Sectors - Tifeco - Transistor Core - United Force - Ümlaüt Design

Special thanks to Loonies, IQ + Shadertoy Community

-=- GETTING IN TOUCH WITH US -=-

If you need us for any reason, job offer, you'd like to support us,
feel free to try the email below. It may work, or not. Maybe noone has ever
sent any email to that. Be the first one who tries it. :)

wire : members@dilemma.ws

(c)1996-NOW.

Dilemma.