SUBOCEANIC 64K INTRO
by
Tomasz Dobrowolski aka Tomkh
for
ASSEMBLY 2005
WWW: http://ged.ax.pl/~tomkh

First time at any demoscene
party!
This is actually 50K intro,
I ran out of time and 64K
is just so much space!

System requirements:
Pentium 3 800MHz
OpengGL 1.5+
Geforce 2 MX or better
800x600x32

Run "sub64td.exe w"
for windowed mode.
Create "texcache" dir
to speed up precalculation
next time.

Credits:
Tomkh - everything

No 3rd party modelers,
trackers, libraries
My own custom tracker,
realtime synth and modeler
All objects made with
iterative rules
Realtime growing from
single cell (last scene)
Procedural music
(patterns can be called
like procedures with
a little more parameters
than just pitch/volum ;))

External tools:
Upack by Dwing
(exe compression)
Evaldraw by Ken Silverman
(prototyping equations)

Greets for all!