SUBOCEANIC 64K INTRO
by
Tomasz Dobrowolski aka Tomkh
for
ASSEMBLY 2005
WWW: http://ged.ax.pl/~tomkh
http://moonedit.com

sub64td.exe
- final version with
bonus model !!!
(please read scrolling
text at the end
carefully)
sub64td_party.exe
- party version
(got 5th place out of 12)

System requirements:
Pentium 3 800MHz
OpengGL 1.5+
Geforce 2 MX or better
800x600x32

Run "sub64td.exe w"
for windowed mode.
Create "texcache" dir
to speed up precalculation
next time.

First time at any demoscene
party!
This is actually 52K intro,
I ran out of time and 64K
is just so much space!

Credits:
Tomkh - everything

No 3rd party modelers,
trackers, libraries
My own custom tracker,
realtime synth and modeler
All objects made with
iterative rules
Realtime growing from
single cell (last scene)
Procedural music
(patterns can be called
like procedures with
a little more parameters
than just pitch/volum ;))

External tools:
My own tracker for music
My own tool for modeling
procedural creatures
My own texture editor
(all tools will be
released someday)
Upack by Dwing
(exe compression)
Evaldraw by Ken Silverman
(prototyping equations)

Hidden keys:
P = pause
F = fast forward (may crash!)
SPACE = show bonus model
(works during ending scroll)

Greets for all!