............................ SUBOCEANIC 64K INTRO by Tomasz Dobrowolski aka Tomkh for ASSEMBLY 2005 WWW: http://ged.ax.pl/~tomkh http://moonedit.com ............................ sub64td.exe - final version with bonus model !!! (please read scrolling text at the end carefully) sub64td_party.exe - party version (got 5th place out of 12) ............................ System requirements: Pentium 3 800MHz OpengGL 1.5+ Geforce 2 MX or better 800x600x32 Run "sub64td.exe w" for windowed mode. Create "texcache" dir to speed up precalculation next time. ............................ First time at any demoscene party! This is actually 52K intro, I ran out of time and 64K is just so much space! ............................ Credits: Tomkh - everything No 3rd party modelers, trackers, libraries My own custom tracker, realtime synth and modeler All objects made with iterative rules Realtime growing from single cell (last scene) Procedural music (patterns can be called like procedures with a little more parameters than just pitch/volum ;)) External tools: My own tracker for music My own tool for modeling procedural creatures My own texture editor (all tools will be released someday) Upack by Dwing (exe compression) Evaldraw by Ken Silverman (prototyping equations) ............................ Hidden keys: P = pause F = fast forward (may crash!) SPACE = show bonus model (works during ending scroll) ............................ Greets for all! ............................