Proudly Presents

Primitive

Our 64k intro entry for Breakpoint 2010

heboobies???
This is my second production. I'm
glad it's done, and I can't wait to
get started on another. Released at
the last Breakpoint of them all.
It's my first time working with
Brainstorm, and they have supported
me in dozens of uncredited ways.
Thanks, my goats.

On arrival at the party location, a
lot of the scenes were in a rough
unfinished state. With over 1000
attendees, it was so crowded that I
was unable to grab a computer spot.
So, a bunch of the code was written
while crashing the Nectarine crew's
table. Thanks m0d and Necta.
-andr00

Requirements: Shader 3.0, OpenGL
2.1. Developed on NVidia but not
using any NV extensions. If there
are ATI problems I will attempt to
remedy them in a final. Used
hitchhikr's excellent Protrekkr
replay code for sound, ryg's
legendary kkrunchy for packing.

Andr00

Mice ▓ http://brainstorm.untergrund.net

Greetings to:

Aardbei - Alcatraz
Allien Senses - Andromeda
ASD - Bitfellas - Chorus
CNCD - Conspiracy
CVGM Geeks - Dreamdealers
Ephidrena - Equinox(e)
Excess - Fairlight
Farbrausch - IND - Kefrens
Komplex - Madwizards
Melon Design - MFX
Nectarine Crew - Neural
Northern Dragons - Nuance
Orb - Outracks - Paradise
Plastic - Portal Process
Rebels - SBD
Shitfaced Clowns - Spaceballs
Still - Stravaganza - Style
Synesthetics - TBL - Titan
Traction - Trailer Park Demos
Triad - Tristar - TRSI
UKScene Allstars
Umlaut Design