farbrausch

fr-minus-019: It is summer time

by

BeRo

This 64k intro is designed for 1080p for high-end GPUs (Geforce GTX970 and
up), so if your PC, primarily your graphic card, is too slow, this 48kb-
sized 64k intro will not only run at low framerates, it will break apart
terribly.

Information for the quality levels:

Ugly @ 1080p     = Factor sqrt(1.0 / (1 << 4)) =   480x270 frame buffer object render targets
Low @ 1080p      = Factor sqrt(1.0 / (1 << 3)) =   679x382 frame buffer object render targets
Medium @ 1080p   = Factor sqrt(1.0 / (1 << 2)) =   960x540 frame buffer object render targets
High @ 1080p     = Factor sqrt(1.0 / (1 << 1)) =  1328x764 frame buffer object render targets
Ultra @ 1080p    = Factor 1.0                  = 1920x1080 frame buffer object render targets (1:1 ratio)
Ultra+ @ 1080p   = Factor sqrt(1 << 1)         = 2715x1527 frame buffer object render targets (pratically supersampling!)
Ultra++ @ 1080p  = Factor sqrt(1 << 2)         = 3840x2160 frame buffer object render targets (pratically supersampling!)
Ultra+++ @ 1080p = Factor sqrt(1 << 3)         = 5431x3055 frame buffer object render targets (pratically supersampling!)
Overkill @ 1080p = Factor sqrt(1 << 4)         = 7680x4320 frame buffer object render targets (pratically supersampling!)

And you should do at least a real quadcore Intel i5/i7 CPU (from the
SandyBridge generation and up), otherwise you can get sound buffer
underruns, because the physically-modelled instruments in the soundtrack are
very computationally intensive.

ZIP-password for the .exe binary executable is: dtv8uc8