M  L  A  ▄  T     D  E  S  I  G  N

strikes again
with a 64k intro
at AntIQ 2002
called

(final version)

The staff:
Basic concept
Main system + effect code
Modelling + textures + 'design'

Texture-generator + interface
Modelling................................Vercy

Some code................................Procyon

Debugging help + testing.................Remage/Fresh!Mindworkz
Fox/Starlight
Robotriot
cD_/Dawning
Mnemonix/Kaleido

The stuff used:
FMOD sound system (www.fmod.org)
UPX exepacker (upx.sourceforge.net)
Microsoft Visual C++ (www.microsoft.com)
The stuff used, but not directly:
Netwide Assembler (www.web-sites.co.uk/nasm)
Free Pascal for additional messup (www.freepascal.org)
InQ 3DS loader (scenergy.dfmk.hu/inqcoders)
APack for data compression testing (apack.cjb.net)

Minimum reqs for the intro:
Pentium II class PC, runs fine on my 333 Celeron.
Much RAM, no idea about the exact amount, 64MB probably does the trick.
OpenGL compatible videocard. TNT2 should be quite enough.
Some Windows. The final version should work on XP and 2000 too.
Any soundcard that FMOD finds useful.

(ORIGINAL INFO FOLLOWS:)

About the intro:
This is our first contribution in the intro-category. (Thanx to BoyC/DD
for amping us up enough to make this >:) Hope you like it. (We do. Yes.)

About the intro-system:
The intro features our newest intro-system called "k(▄)ty(▄)". The system
itself consists of a texture-generator (no, not ATG, although it's based
on it), and a 3D Studio MAX exporter, which recalculates the basic data
needed for object regeneration and camera keyframing. Still, we had to
kinda strip it down to boxes and cylinders :) The intro uses OpenGL,
(megathx 2 Paradox/Vivid 4 doxx) although we'll probably change that to
D3D8 later.

About the music:
Music may sound weird (clicks, pops, squeels) because we used a stripped
down version of both the music and MiniFMOD. A nice, HQ version of the
music will be released someday. Yes, we do need a synth, but I had no
time+documentation to write one now.

About the textures+models:
We wrote this intro 90% from scratch (music was the only thing ready) in
about a month. (We started working on it after FLaG 2002.) Both textures
and models may look weird and/or butt-ugly. We're sorry about that, but
we ran out of ideas, and had very little amount of time. (I still will
have an exam on Aug 23, which is also the first day of AntIQ.) And we
have no real designers/graphicians in the team. Consider this as _our_
version of TestRun >:)

About the Hidden Part:
Exists. Dedicated to one of my favorite demos. Not command-line.
If you find it: http://umlaut.intro.hu/hidden.php3

About the final version:
As we promised, we managed to fix all(?) the bugs that made the intro
crash, megathx to Remage/Fresh!Mindworkz, Fox/Starlight, Robotriot,
cD_/Dawning and Mnemonix/Kaleido for hunting and testing.

We also replaced the buggy FMOD with a full one. Which is 2k smaller.
Oh well :))

Hidden part is also fixed, now you can see the whole message :)

Textures are fixed up a bit. Still much space to improve, but hey, we're
coders. (Coder Colors(tm) is a trademark of the Pouet.net Collective)

Contact us:
Gargaj - gargaj@freemail.hu / http://umlaut.intro.hu/~gargaj
Vercy - megavercy@freemail.hu
Procyon - procyon@mailbox.hu

ⁿd-01: .the .pert⌡       http://umlaut.intro.hu      2002 (c) ▄mlaⁿt Design