ausflug intro | breakpoint 2oo4!       :/-------------------\:

a-move	............................... a-move (at) gmx (dot) de

marek  ............................... marek (at)  dyce (dot) de

pandur  ............................. tom (at) drastic (dot) net

supah ........................... dscheibe (at) freenet (dot) de

blabla as usual,

runs on everything capable of drawing hardware accelerated
triangles and linear fog. the music is using pre-rendered
synthesizer generated samples played back via a slightly
modified version of minifmod by firelight. the 3d was done
in 3dsmax and exported into a custom fileformat. it contains
50 different cameras, 650 small meshes (where some of them may
be instances of others) and one single omni-directional light-
source which results in approx 701 nodes in complete. the
compressed size for the scene is about 35kb, another 17kb for the
module/synthesizer/minifmod and 12kb are taken by the 3dengine
aswell as synchronization scripts and stuff.

this intro was started 48 hours before the party. the music was
done in about one week of composing and a lot of struggle with
the	synth to create the patches.

this is simply some information about this release nothing more.

love & respect. w3rd.

nfo by dipswitch // blackmaiden ^ sac ^ dcs