camera{ location<-5,3.5,-10> direction<0,0,1> look_at<0,2,0> } //light_source{<0,5,-1.5>color<1,1,1>} light_source{<0,2,-1.5>color<1,1,1>} background{color<.5,.5,1>} fog{ color rgb<.5,.5,1> distance 10 } plane{y, 0 pigment{rgb<1,1,1>} finish{reflection<.2,.2,.2>} // normal{perlin 1} } cylinder{<-1.8,0,0>,<-1.8,2.5,0>,.25 pigment{color rgb<1,1,1>} } cylinder{<-1.8,0,2>,<-1.8,2.5,2>,.25 pigment{color rgb<1,1,1>} } cylinder{<-1.8,0,4>,<-1.8,2.5,4>,.25 pigment{color rgb<1,1,1>} } cylinder{<1.8,0,0>,<1.8,2.5,0>,.25 pigment{color rgb<1,1,1>} } cylinder{<1.8,0,2>,<1.8,2.5,2>,.25 pigment{color rgb<1,1,1>} } cylinder{<1.8,0,4>,<1.8,2.5,4>,.25 pigment{color rgb<1,1,1>} } box{<-2.75, 0, -1.4>,<2.75,0.1, 5> pigment{color rgb<1,1,1>} no_shadow } box{<-2.5, 0, -1.2>,<2.5,0.2, 5> pigment{color rgb<1,1,1>} no_shadow } box{<-2.25, 0, -1>,<2.25,0.3, 5> pigment{color rgb<1,1,1>} no_shadow } box{<-2.25, 2.5, -1>,<2.25,2.75, 5> pigment{color rgb<1,1,1>} } sphere{<0,1.5,2>,0.5 pigment{rgb<0,0,0>} finish{reflection<.5,.5,.5> metallic} } cylinder{<0,0,2>,<0,1,2>,0.5 pigment{rgb<.75,.5,.25>} finish{reflection<.5,.5,.5> metallic} } triangle{ <-2.25,2.75,-1>,<2.25,2.75,-1>,<0,3.5,-1> pigment{color rgb<1,1,1>} no_shadow } triangle{ <-2.25,2.75,5>,<2.25,2.75,5>,<0,3.5,5> pigment{color rgb<1,1,1>} no_shadow } triangle{ <-2.25,2.75,-1>,<-2.25,2.75,5>,<0,3.5,-1> pigment{color rgb<1,1,1>} no_shadow } triangle{ <0,3.5,5>,<-2.25,2.75,5>,<0,3.5,-1> pigment{color rgb<1,1,1>} no_shadow } triangle{ <2.25,2.75,-1>,<2.25,2.75,5>,<0,3.5,-1> pigment{color rgb<1,1,1>} no_shadow } triangle{ <0,3.5,5>,<2.25,2.75,5>,<0,3.5,-1> pigment{color rgb<1,1,1>} no_shadow } // EOF