camera{ location<0,1,-7> direction<0,0,1> look_at<0,1.5,0> } light_source{<0,3,0>colour<1,1,1>} light_source{<0,3,-5>colour<.2,.2,.2>} plane{z,4 pigment{rgb<.5,.5,.5 >}no_shadow} plane{x,-2 pigment{rgb<.5,.5,.5>}no_shadow} plane{x,2 pigment{rgb<.5,.5,.5>}no_shadow} cylinder{< 0,3.25,0 >,< 0,3.5,0 >,1 open pigment{rgb<1,1,1>} } cylinder{< -1.5,0,-3 >,< -1.5,3.5,-3 >,.1 pigment{rgb<1,1,1>} } cylinder{< -.75,0,-3 >,< -.75,3.5,-3 >,.1 pigment{rgb<1,1,1>} } cylinder{< 0,0,-3 >,< 0,3.5,-3 >,.1 pigment{rgb<1,1,1>} } cylinder{<.75,0,-3 >,< .75,3.5,-3 >,.1 pigment{rgb<1,1,1>} } cylinder{< 1.5,0,-3 >,< 1.5,3.5,-3 >,.1 pigment{rgb<1,1,1>} } disc{<0,3.5,0 >,< 0,1,0 >,200,1 pigment{rgb<1,1,1>} no_shadow } plane{y,0 pigment{rgb<.5,.5,.5>}no_shadow} box{<-.5,1,-.5 >,< .5,2,.5 > pigment{image_map blah} } // EOF