camera{ location<0,3.5,-10> direction<0,0,1> look_at<0,2,0> } light_source{<0,5,-1.5>color<1,1,1>} fog{ color rgb<.9,.9,.8> distance 10 } plane {y,0 pigment{color rgb<.45,.45,.4>} } sphere{<0,4,0>,1 pigment{color rgb<.45,.45,.4>} finish{reflection<.5,.5,.5>} } cylinder{<0,0,0>,<0,4,0>,.25 pigment{rgb<0,0,0>} } sphere{<0,2,-2>,1 pigment{color rgb<.45,.45,.4>} finish{reflection<.5,.5,.5>} } sphere{<-2,2,0>,1 pigment{color rgb<.45,.45,.4>} finish{reflection<.5,.5,.5>} } sphere{<2,2,0>,1 pigment{color rgb<.45,.45,.4>} finish{reflection<.5,.5,.5>} } sphere{<0,2,2>,1 pigment{color rgb<.45,.45,.4>} finish{reflection<.5,.5,.5>} } // EOF