{  r u b i c o n  }                                    hope has won. t.i.l.y.

crossbone  coded the raytracing engine.

the glide  coded image manipulation routines.

ambient move & velvet  wrote the soundtrack.

(-) crossbone@suburban.jena.thur.de
(-) luca.gerli@usa.net
(-) hstoeteler@aol.com & kperusic@aol.com

(*) http://www.dialogos.cc
(-) http://members.tripod.com/suburban_creations

we greet
amable  fudge  haujobb  matrix  numb  prone  purple  replay
spinning kids  suspect records  the kool

suburban creations 1999

for those who care, here's some more information:

rubicon itself was planned since late 1998,
but its actual development was started one week
before takeover 99.

the raytracing engine was coded a while ago and
contains a considerable amount of work.
if fact, it is pretty fast now, considering the
complexity of the scenes and the resolution.

some features we show in rubicon:
> pointlights, spotlights, fog, shadows
> reflections, transparency,
> ambient, diffuse & specular shading
> texture- and bumpmapping
> antialiasing (in the high-quality version)

everything is true raytracing, no fake techniques
like gridinterpolation  are used.

this intro is intended to show that a lot of
nice things can be done with raytracing, and it
is also meant to make use of your fast processor.

as usual, internal rendering is done in
truecolor, and you should really use a 24 or
32 bit mode to display the output.

more versions of rubicon will be released soon.