REVELATION II

by the Revelation Task Force :)

This little intro was born in a real pain. It was intended to be released
at some other party, but as always, due to some unforseen problems we couldn't
finish it on time :P. Even now i feel like a pissed off a bit. This intro
has been presented at the Abduction party. Unfortunately the final version
hasn't been shown, but instead some bugged pre-pre-pre... version, even though
the proper version had been delivered :(). Actually i have no attitude concernig
the fact that this buggy stuff came 5th :). I depends on you if it's good or
not. If you like it, then i'll be glad :).
The file here is a bit altered final party version. The file has grown due
to adding no_sound support. It differs 'a bit' from the full sound stuff.
Anyway i'm a little fed up with 64k intros, so look after some bigger releases
coming soon.
If you're a tech enthusiast, here comes some info:

-the intro uses Coop's pmode extender and xm player;
-all gfx is done in 32bpp;
-most of the effects use MMX instructions;
-raytraced segmented tunnel, plane and sphere were done by Coop;
-Coop has also done some other useful routines :)
(xfades+bitblts and so on...)
-3D engine + turbulence effect + blobs + texture generator were done
by me;
-turbulence is based upon Steve Perlin's noise;
-in fact it REQUIRES MMX + Vesa 2.0 and hates W95 , emm386 or other
memory menager;
-and at last but not least, we ARE NOT RESPONSIBLE in any manner for
this piece of code, run at your own risk.

Cliff

Some individual greets:
see the credits :>, all my uni friends, the rest of RVL team
(see the nfo file :>), some inet dudes, Ravian, ED_Lead,Wain,
Midnight,Armitage,Frenzy,Gaffer,Unreal,Yoghurt,Spy,Chris Dragan,
Guilty,Tcman,Cleaner,Sensah,Arrakis,Compile,Darkness,PL,#demofr,
Statix,Zaac,Jon,Blackaxe,Mali,Lnx and the rest who knows me :).