REVELATION II by the Revelation Task Force :) This little intro was born in a real pain. It was intended to be released at some other party, but as always, due to some unforseen problems we couldn't finish it on time :P. Even now i feel like a pissed off a bit. This intro has been presented at the Abduction party. Unfortunately the final version hasn't been shown, but instead some bugged pre-pre-pre... version, even though the proper version had been delivered :(). Actually i have no attitude concernig the fact that this buggy stuff came 5th :). I depends on you if it's good or not. If you like it, then i'll be glad :). The file here is a bit altered final party version. The file has grown due to adding no_sound support. It differs 'a bit' from the full sound stuff. Anyway i'm a little fed up with 64k intros, so look after some bigger releases coming soon. If you're a tech enthusiast, here comes some info: -the intro uses Coop's pmode extender and xm player; -all gfx is done in 32bpp; -most of the effects use MMX instructions; -raytraced segmented tunnel, plane and sphere were done by Coop; -Coop has also done some other useful routines :) (xfades+bitblts and so on...) -3D engine + turbulence effect + blobs + texture generator were done by me; -turbulence is based upon Steve Perlin's noise; -in fact it REQUIRES MMX + Vesa 2.0 and hates W95 , emm386 or other memory menager; -and at last but not least, we ARE NOT RESPONSIBLE in any manner for this piece of code, run at your own risk. Cliff Some individual greets: see the credits :>, all my uni friends, the rest of RVL team (see the nfo file :>), some inet dudes, Ravian, ED_Lead,Wain, Midnight,Armitage,Frenzy,Gaffer,Unreal,Yoghurt,Spy,Chris Dragan, Guilty,Tcman,Cleaner,Sensah,Arrakis,Compile,Darkness,PL,#demofr, Statix,Zaac,Jon,Blackaxe,Mali,Lnx and the rest who knows me :).