A   F A T A L   J U S T I C E   P R O D U C T I O N

- a fast 486DX processor ( 66 or 100MHz recommended )
- a fast vga-card ( VLB/PCI recommended )
- Gravis UltraSound + powerful stereo hifi-system ( no sound without GUS )
+ valid UltraSnd-String in your AutoExec.Bat
- some space on your hard disk for temporary working-files ( < 150kB )

- motion-blurred flat-shaded vectorlogo
- palette fading ;)
- linear metal-shaded vector-torus (512 faces)
- boring credits-writer ;)
- splatter-refraction mapped vector-torus (still 512 faces ;)
- plain torus morphing to phong-torus
- non-linear metal-shaded wobbling vector-skull (3729 faces)
- even more boring greetings-text ;)
- (real!) motion-blured phong-shaded vector-skull

- full stereo multi-channel soundtrack

- some nice timing and a bit of design...

this demo was tested on the following, very different machines - we didn't
encounter any problems, but if you find any, contact us please...

- AMD 486DX4-100 VLB,   Cirrus L. 1MB,    GUS 1MB:       ok.
- Cyrix 486DX2-66 VLB,  ET4000-W32i 1MB,  GUS 1MB:       ok.
- AMD 486DX4-100 PCI,   Advanced L. 1MB,  GUS Max 512kB: ok.
- Cyrix 486DX2-66 VLB,  Trident 8900 1MB, no GUS:        ok.
- AMD 486DX2-80 VLB,    Miro 20SD 1MB,    no GUS:        ok.
- Intel Pentium 90 PCI, Trident 8900 1MB, no GUS:        ok.
- Intel 386DX-40 ISA,   Paradise 512kB,   no GUS:        ok, but sucks.
- Cyrix 486DLC-33 ISA,  Acumos 512kB,     no GUS:        ok, but sucks.
- Intel 486DX-50 ISA,   Diamond 1MB,      no GUS:        ok, but sucks.

This intro took part at the BIZARRE '95 intro-competition and won 4th place.
Coding was started just some days before, so it could have been better...

Some effects are kind of slow, especially the phong-skull - so better
don't try this on slow processors - - I'm sorry, but I had only my
DX4-100VLB to test while doing this quick-production... :(

Expanded memory managers like EMM386, QEMM... will be set into an inactive
mode while running this intro; so you can use them, but after all it is
faster without them...

Sorry to all our friends we couldn't place into the greetings part -
finally the screen is limited and so we erased all names contaning strange
chars to save space with the font...

For more (un)interesting information check out FATAL.NFO information-file.

Message to Internal/eDa:
The motion blur is NOT stolen; I don't know what you think, but I don't
have to rip a silly screen-interpolator...

HELLFIRE   :  code, design, objects
INSANITY   :  soundtrack, design
THE DON/TDA:  background-picture

Special thanks to the creator of the 3DS skull - who ever you are...
'Thank you' goes to Brabon for his Object, although we didn't use it.