enenzi production 1998
"boo ma ie"
dedicated to spookie/omnicolour
realtime slideshow raytrace

fastpentium.16mb.gus.16bpp_hicolor.univbe.

code    bartol
music   gareme
gfx     banshee (old enenzi logo, painted year ago)
font    deluxe paint :)
player  useless module player v1.04
kernel  pmode/w v1.33

eh. so it's my first realtime raytracing. it's very slow, beacuse
99% of code is written in pure C. eh. you know. it's more easy to
code this in C using floats than in pure asm...
but nevermind. i dont optymalized it, because i have written it in
just two days. only watcom probably optymized it...
so as i said before, it's realtime raytrace. i put here only
phong illumination, shadows and texture mapping. nothing else.
scenes were created using only balls, planes and cylinders.
there's four modes for this intro. you choose mode by typing parametr
when you run intro (defaul is mode 3), so:

boomaie mode1 - 108800 rpf (rays per frame)
boomaie mode2 - 27200 rpf
boomaie mode3 - 12080 rpf
boomaie mode4 - 6800 rpf

rememeber that this is number of rays that i traced to get points of
intersection and checking shadows.

when you choose mode other that first mode, pixel will be copied, and
not interpolated. so, in second mode, pixels will have size 2x2,
in third mode 3x3 and last mode 4x4.
it was made for speed. you know...i have only 486 processor
and when i coded this i dont tested it at any other computer.
ok. that's all. and remember that it's not optymized code!

love send to:
omnicolour    hellcore    hypnotiz    interror    norferin    liberty
procreation   sixtynine   substance   spawn       suspend     the grid

eh. spookie, to nie mialo byc tak. zero dezajnu. sorry...