# Microsoft Developer Studio Project File - Name="Durantro" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=Durantro - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Durantro.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. 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Win32 Release" # Name "Durantro - Win32 Debug" # Name "Durantro - Win32 Final" # Begin Group "minifmod" # PROP Default_Filter "" # Begin Source File SOURCE=.\minifmod140\allxmeffects.h # End Source File # Begin Source File SOURCE=.\minifmod140\Fmusic.c # End Source File # Begin Source File SOURCE=.\minifmod140\Fsound.c # End Source File # Begin Source File SOURCE=.\minifmod140\minifmod.h # End Source File # Begin Source File SOURCE=.\minifmod140\Mixer.h # End Source File # Begin Source File SOURCE=.\minifmod140\mixer_clipcopy.c # End Source File # Begin Source File SOURCE=.\minifmod140\mixer_clipcopy.h # End Source File # Begin Source File SOURCE=.\minifmod140\mixer_fpu_ramp.c # End Source File # Begin Source File SOURCE=.\minifmod140\mixer_fpu_ramp.h # End Source File # Begin Source File SOURCE=.\minifmod140\Music.h # End Source File # Begin Source File SOURCE=.\minifmod140\music_formatxm.c # End Source File # Begin Source File SOURCE=.\minifmod140\music_formatxm.h # End Source File # Begin Source File SOURCE=.\minifmod140\Sound.h # End Source File # Begin Source File SOURCE=.\minifmod140\system_file.c # End Source File # Begin Source File SOURCE=.\minifmod140\system_file.h # End Source File # Begin Source File SOURCE=.\minifmod140\system_memory.h # End Source File # Begin Source File SOURCE=.\minifmod140\xmeffects.h # End Source File # Begin Source File SOURCE=.\minifmod140\Winmm.lib # End Source File # End Group # Begin Group "Motor" # PROP Default_Filter "" # Begin Source File SOURCE=.\DisplayDevice.cpp # End Source File # Begin Source File SOURCE=.\DisplayDevice.h # End Source File # Begin Source File SOURCE=.\DisplayVertex.cpp # End Source File # Begin Source File SOURCE=.\DisplayVertex.h # End Source File # Begin Source File SOURCE=.\DXNames.h # End Source File # Begin Source File SOURCE=.\ProjectionViewport.cpp # End Source File # Begin Source File SOURCE=.\ProjectionViewport.h # End Source File # Begin Source File SOURCE=.\RenderContext.cpp # End Source File # Begin Source File SOURCE=.\RenderContext.h # End Source File # Begin Source File SOURCE=.\StdDisplayMaterials.cpp # End Source File # Begin Source File SOURCE=.\StdDisplayMaterials.h # End Source File # End Group # Begin Group "Data" # PROP Default_Filter "" # Begin Source File SOURCE=.\IntroXM.h # End Source File # End Group # Begin Group "Effects" # PROP Default_Filter "" # Begin Source File SOURCE=.\DECirculos.cpp # End Source File # Begin Source File SOURCE=.\DECirculos.h # End Source File # Begin Source File SOURCE=.\DECubiculos.cpp # End Source File # Begin Source File SOURCE=.\DECubiculos.h # End Source File # Begin Source File SOURCE=.\DemoEffect.cpp # End Source File # Begin Source File SOURCE=.\DemoEffect.h # End Source File # Begin Source File SOURCE=.\DERayas.cpp # End Source File # Begin Source File SOURCE=.\DERayas.h # End Source File # Begin Source File SOURCE=.\DETextWriter.cpp # End Source File # Begin Source File SOURCE=.\DETextWriter.h # End Source File # End Group # Begin Group "Utils" # PROP Default_Filter "" # Begin Source File SOURCE=.\Base.cpp # End Source File # Begin Source File SOURCE=.\Base.h # End Source File # Begin Source File SOURCE=.\LinkedList.h # End Source File # Begin Source File SOURCE=.\vectors.h # End Source File # Begin Source File SOURCE=.\WinWindow.cpp # End Source File # Begin Source File SOURCE=.\WinWindow.h # End Source File # End Group # Begin Group "Misc" # PROP Default_Filter "" # Begin Source File SOURCE=.\BasicMesh.cpp # End Source File # Begin Source File SOURCE=.\BasicMesh.h # End Source File # Begin Source File SOURCE=.\TextTexture.cpp # End Source File # Begin Source File SOURCE=.\TextTexture.h # End Source File # End Group # Begin Source File SOURCE=.\Durantro.cpp # End Source File # Begin Source File SOURCE=.\IntroMain.cpp # End Source File # Begin Source File SOURCE=.\IntroMain.h # End Source File # End Target # End Project