TODO for bob.ms2001.32kgame. - a graphical glitch just popped up today (a white flash, or green flash according to avoozl during gameplay), or maybe i've just noticed it for the first time while it has been there all along -> investigate :) - bring the readme up to date and expand it's contents regarding the gameplay itself. Also update the credits and greetings in the game itself. - sync sync player screens so that each players is awarded exactly the same powerups and evil monsters + holes are at the same spot. So that there is no luck involved in winning. - there's still a very very small chance that the music thread will crash (if the Sleep(1) fails to transfer control to the music thread) -> this should be fixed, is easy to fix, but i'm just too lazy :) - here's the old design doc with still some things todo: 2 player jawbreaker remix or somesuch design document. Copyright 2001 Kuno Woudt ----------------------------------------------------------------------- - still to do. + done, but needs some cleaning up/optimizing/finishing touches :). * properly done. ----------------------------------------------------------------------- TODO * directdraw * windowed support * directinput * font data + code * menu * timing + the game itself :) * screen layout * game field + bars * bob + CPU / AI mode :) * game logic * dots -> score / other texts * evil mutants + game over * championship * items * game_dot * game_reverse * game_bars * game_food * game_drug * game_zoom * game_gravity * game_prison * game_speedup * visual fluff when an item is activated. + visual fluff when a player wins or dies. * music - X port (and/or svgalib port) start with a regular jaw breaker clone, but with a split screen (similar to puzzle bobble). e.g. _______________________________ | . . . . . . . | . . . . . . . | |===== ========|=== ==========| | . . 1 . | . . . . . . . | |== ===========|========== ===| | . . . . | . . . . . | |========== ===|====== =======| | . . . . . . . | . . 2 . | |==== =========|== ===========| | . . . . . . . | . . . . . . . | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ where 1 and 2 are players, and the dots are the dots. missing from this ascii rendition are the evil mutants and delicious power-ups and similar items.