M A C R O S O F T $$$$ $$$$ $$$$ $$$s $$$$ $$$$$$$Ss. ,S$$$$$$S. $$$s $$$$ ,S$$$$$$s $$$$. $$$ ,$$$$ $$$$ $$$$s $$$$ $$$$ $$$S ýý' $$$$ $$$$s $$$$ $$$$ ýý `$$$$ $$$ $$$$' $$$$ $$$$SS$$$$ $$$$ $$$$ sS$$$$$$$$ $$$$SS$$$$ `S$$$$$$s. S$$$$$$$$$$$S $$$$ $$$$ ý$$$$ $$$$ $$$S $$$$ $$$$ $$$$ ý$$$$ ss, $$$$ `$$$$ý ý$$$$' $$$$ $$$$ ý$$$ $$$$$$$Sý' `S$$$$$$S' $$$$ ý$$$ ý$$$$$$$s' - 9 - 8 - Graphics - ThunderStrike Programming - Infinite Reboot Music - Avalanche Design / Idea - ThunderStrike o. Windans features: - 30 Kb Large - ANSI Gfx - GUS module music (the demo will also run on pc's with no gus). - Protected mode coding o. About Windans and Macrosoft: Macrosoft's Windans is a one time co-operation between ThunderStrike, Infinite Reboot and Avalanche for Evoke 98, held in Aachen 11-13 September 1998. At the time of the 4Kb Intro competition, there still were no entries. So suddenly i, ThunderStrike, thought it was a good idea to make a very cheap 4Kb Intro, which only said on textline: 'Wow! I'm a 4 Kb Entry ?!". But unfortunately that didn't count as a 4Kb (damn). But at that same time i thought about making a 64Kb too, but than a bit more decent. I got the idea of making an Ansi intro about Windows 98. I told the idea to Infinite Reboot (who was sitting next to me, and searched something to do) and he immediatly volunteerd to do the coding. So i started drawing ansis and he went over to Avalanche, to see if Avalanche could make a nice small chiptune for us. But then it seemed that our entry was the only 64Kb entry and the organisers didn't thought our intro was serious enough to let the competition continue. So we decided to deliver our intro as a demo. And that's the reason why this small 30Kb intro is in a democompo.