1 - Ball - Generator Par1 = Freq Counter 2 - Kugel Par1 = Live Par2 = StartLive Par5 = FromPlayer 3 - Ball - Generator Par1 = Freq Counter 4 - Fire - Generator Par1 = Freq Counter 5 - Fire - Generator Par1 = Freq Counter 6 - Fire Par1 = Live Par2 = StartLive Par3 = Refire 1=On 0=Off Par4 = Owner 7 - Engel Par3 = StartY 9 - Pad Par1 = Orig X Pos Par2 = Orig Y Pos Par5 = StandOn 10 - Bridge Par1 = Orig X Pos Par2 = Orig Y Pos Par5 = StandOn 11 - Box Par1 = CreateObj (siehe BOX) Par5 = Punched 12 - FireWerfer Par5 = Sammel by Pl1 13 - Minigun Par5 = Sammel by Pl1 14 - MinigunShot Par1 = Live Par5 = Crash 15 - Bumper Par1 = Orig X Pos Par2 = Orig Y Pos Par3 = StandTyp (Player=1/Object=0) Par4 = StandNr Par5 = StandOn 16 - Player - Start - Position 17 - KluKlux - Enemy Par3 = Vorhanden (0 = Nicht Da ; 1 = Da) Par4 = Energy 18 - Medikit 19 - SpiderMan - Enemy Par3 = Vorhanden (0 = Nicht Da ; 1 = Da) Par4 = Energy 20 - K”rperteil - Death Par1 = Live Par2 = K”rperteilNr Par3 = StartLive 21 - Ball Blaster Par5 = Sammel by Pl1 22 - LevelEnde Par5 = Berhrt 23 - Leben 24 - Alex - Kidd - Boss 25 - Rocket 26 - Enemy 1 Par3 = Vorhanden (0 = Nicht Da ; 1 = Da) Par4 = Energy 27 - Enemy 2 Par3 = Vorhanden (0 = Nicht Da ; 1 = Da) Par4 = Energy 28 - Enemy 3 Par3 = Vorhanden (0 = Nicht Da ; 1 = Da) Par4 = Energy 29 - Enemy 4 Par3 = Vorhanden (0 = Nicht Da ; 1 = Da) Par4 = Energy 30 - Enemy 5 Par3 = Vorhanden (0 = Nicht Da ; 1 = Da) Par4 = Energy 31 - Enemy 6 Par3 = Vorhanden (0 = Nicht Da ; 1 = Da) Par4 = Energy 32 - Enemy 7 Par3 = Vorhanden (0 = Nicht Da ; 1 = Da) Par4 = Energy 33 - Enemy 8 Par3 = Vorhanden (0 = Nicht Da ; 1 = Da) Par4 = Energy ---- Box ---- 1 : FireWerfer 2 : MiniGun ---- Enemies ---- 1 : KluKluxMan