__._ _.____ _.____ _.____ _.__ ____._ ____._ _/ |/________\|_ \__\|_ \__\|_ \__\|__)__/ _ |/___/ __|/____ _) _/ / / / / / / / (_ __| (_____ (_ \ \ / / / / \ / / / / /_____\_____\________\________\___\______\______\_________\___________\ - -diP--------------------------------------------------------------uP!- - ikanim megamix 2012 Released at TRSAC 2012 64 kb intro compo Credits ======= Code: Psycho (psycho@loonies.dk) Music: Punqtured / Fnuque (LNS FMSynth remix of original by Booster) Synth: Blueberry Original animation setup & data: Blueberry Crinkler (1.3) used for compression. Compatibility ============= DirectX 11 graphics card. (There is a known problem with nvidia R304(an onwards?) drivers and crinkler, so until we can find the exact course all crinkled intros have to be run on older drivers) Update: Added workaround for nvidia shader compilation bug, fixing cameras. Precalc (shader compilation) is fully multi threaded, but still expect some time.. Info ==== This is a remix of ikanim, our amiga intro from BreakPoint 2004: http://www.pouet.net/prod.php?which=12042 While some of the scenes are based on realtime versions of procedurals 4ks: Bujr Babil - BreakPoint 2010 - http://www.pouet.net/prod.php?which=54544 Maybe the real party is outside - Revision 2012 - http://www.pouet.net/prod.php?which=59091 (Dawn in the dead sponge - Solskogen 2012 - http://www.pouet.net/prod.php?which=59466 ) All made possible by my 16/64k minded raymarch engine, providing several times speedup over the usual naive approach, but far out of reach for a 4k intro. Wanted to make this 8k, but that would cost a scene, and hey! 8 or 9k in a 64k compo shouldn't matter too much. Additional info =============== http://www.loonies.dk