ADAPT @ ASM 2012 xPeriment in a Box 4K Code and random midi music sequencer: deepr Rocketing for the effects & music: deepr, mistral & legend Original concept: legend Original storyboard: vainamoin3n .- Party final version with two monitor setup fix on win7/vista. Tools used: -crinkler by mentor & blueberry, a big thanks for you guys! -shader minifier tool from ctrl+alt+del used too, so thanks! -GNU Rocket by kusma and skrebbel, cheers for it! Greeting to all cool demogroups except the uncool out there. GPU particle systems implemented with DX9 HLSL effects, music played by modulo random seed midi music sequencer. The end result varies a lot from the original concept (which was made for our asm 2011 64k intro), and the story of the getting the size down to 4096 included pretty dramatic party coding to be applied. During the last night before the 4k compo, the size was still dropped down from about 4700 bytes to the limit (this process included a full blown rewrite of the rocket data player). Without this, the whole intro would of course be not out as 4k. -.