PRODUCT: Soleu

:: Credits ::

- shash/Collapse  - code / design / sync / graphics
- slack/Collapse  - music / sync / add. size optimizations

- gopher & pOWL      - 4klang
- Blueberry & Mentor - crinkler
- Ctrl-Alt-Test      - ShaderMinifier

:: Greets ::

Genshiken, Bixo, Software Failure, Nocturns, Necrostudios, Spontz,
None,  Fuzzion,  Still, Accession,  Min&Merry, iq, unai,  Xernobyl,
and all the  people we forgot, or haven't been to a party since the
dark ages.

:: Comments ::

NOTE: This is the final version, which changes:
- It's up to 2x faster than the party version
- Fixes synchronization
- Adds fade-in / fade-out
- Adds Ambient Occlusion
- Cursor is hidden
- Works on AMD hardware
- It's 7 bytes smaller!

ORIGINAL COMMENTS

shash: It's 9:35 in the morning, I have an open beer by my side,
and as usual at Revision, we pulled an all nigther to get
this into 4k. But this time is not an intro done in a few
days to get something at the big screen. After last year,
I wanted to do a 4k with better lighting, and to push
myself to the limit. So... this started as research into
brutalist architecture, as there's a lot of interesting
stuff that can be replicated in 4k. I also wanted light
to be a central part of the prod. Any way, this is what
I got done, which I think fulfills what I wanted to do.
All this would not have been possible without the help of
Merry, with whom I mailed extensively discussing GI,
raymarching, and general graphics related stuff. Thanks
mate, for all the interesting mail threads! It was also
pivotal the input in all things related to architecture,
construction materials and design, by Itziar. And obviously
thanks for your patience while I devoted too much time in
this. So, here it is, two months of work, in two minutes.
Enjoy it, it's been an awesome ride :)
BTW, this intro was 5.2kb five days ago!

slack: These have been the hardest last 10 bytes ever. I hope
people will like it. I'm tired. ZZZZzzzz.

Enjoy more,
shash/Collapse
slack/Collapse
(26.03.2016)