#ifndef HEADER_INL #define HEADER_INL //------------------------------------------------------------------------------------------ // Shader header. //------------------------------------------------------------------------------------------ const char* g_shaderHeader = "#version 150 compatibility\n" "#extension GL_EXT_gpu_shader4 : enable\n" "#extension GL_EXT_texture_array : enable\n" "#define pi 3.141592653589793238462643383279\n" "uniform sampler2D g,m;" "uniform sampler2DArray a;" "uniform ivec2 r;\n"; #endif // HEADER_INL