_ _._ __ _ _ __ _._ _ |/(_///------------------------------\\\_)\| | | | | :_______ .____ ._______ ___. .____|_, __\|_ /_\|_ \___\|_ // |/____| | _) / / / / / / _/ | | \_ / / / / / \ _ _| /_ _/__________\_________\________\___\_____\ --\___\---------------------------------------|-- | | ._______ :_______ .___ .__ __. __. :____ __. ___\|_ /_\|_ /_\|_ /____\|__)__/ _|/_____(__|/__\|_ \_ / _|/______ _) / / / / _/ / \__ / (_ / // \_ / \_ / / /_____\ \ \_ | / / / / \ / / /________\_______\_______\_____/______|_______\________\_\______\_________\ - -diP-----------------------------------------------------------------aSL- - VS. ==== ÜMLAÜT DESIGN ==== VS. ==== OUTRACKS ==== // Muon Baryon by Youth Uprising, Ümlaüt Design & Outracks - Released at Assembly 2009 . Framework, Synth, Visuals, Design: Ferris / Youth Uprising . Co-Conspirator: Decipher / Youth Uprising . Music: Gargaj / Ümlaüt Design . Add. Design, Bug Fixing: Duckers / Outracks . Add. Design: Ehale / Youth Uprising . Add. Design: Sephiron / Youth Uprising // Minimum Specs . Decent GFX card with PS4.0 support (NVidia GF8800/equivalent/better) // Tools Used . NASM . Crinkler 1.1a // Greetings . bitFlavour . Andromeda Software Development . Conspiracy . Farbrausch . Plastic . MFX . Traction . Northern Dragons . Trailer Park Demos . Gravity . RGBA . TBC . Loonies . Portal Process . Kvasigen . Nazareth Creations . PlayPsyCo . XPLSV . Keyboarders . Shitfaced Clowns . * Everyone at Assembly, dbfinteractive.com & in4k.untergrund.net * // More Info . Ferris here...second released 4k intro for me :) What started as a first attempt at Win32 Assembly coding turned out to be one of my favorite projects I've ever worked on. It's the first time I've ever felt I was pushing the limits of what I was using since back when I was involved in the Blitz Basic scene, and I'm quite proud of this...Huge thanks to Gargaj and his melodic wonder, which I feel has been a perfect fit for these visuals. . I always wanted to see a 4k with very coherent design, and since I saw Texas on the bigscreen at NVScene, I have yet to come accross this, which sickens me. We wanted a multipart 4k with progression, style, and flair, and I think all of us have accomplished that here :) . . As far as technical information, this intro uses one GLSL shader pair that calculates all timers, objects, camera angles, etc. For rendering it uses the Sphere Tracing algorithm (or rather, a beaten and pwned version of it) to display two objects at a time, but with some clever math alot more are achieved. Deformations are spatial, and this little beast also can calculate multiple reflection recursions, as well as realtime (NOT SCREEN SPACE) ambient occlusion, correct Phong lighting, fog, and also some more cute little tricks we're not willing to disclose yet :) . . Thanks to Psycho/LNS for his (however brief) explanation of the sphere tracing algorithm. // Eof . (C) 2009 Youth Uprising vs. Ümlaüt Design vs. Outracks . http://thygrion.untergrund.net/ . http://umlaut.intro.hu/ . http://www.outracks.net/