; OpenGL include file for the Netwide Assembler (NASM) ; Copyright 1992-1997 Silicon Graphics, Inc. All Rights Reserved. ; Transformed to this form by Sergey Chaban ; (C) hardCode/ '99 ; http://bizarrecreations.webjump.com ; e-mail: soul_cat@mindless.com ;** This file was made to give x86 Assembly coders the ability ;** to write OGL programs, not to get any profit from it. ;** In case there are any objections from SGI, it will be removed ;** from our web-page. %ifndef _NASM_GL_ %define _NASM_GL_ %ifndef NWIN_EXTRA_MACRO_INCLUDED ; %include "nwinx.inc" %endif %define GLenum DWORD %define GLboolean BYTE %define GLbitfield DWORD %define GLbyte SBYTE %define GLshort SWORD %define GLint DWORD %define GLsizei DWORD %define GLubyte BYTE %define GLushort WORD %define GLuint DWORD %define GLfloat DWORD %define GLclampf DWORD ; float clamped to [0,1] %define GLdouble QWORD %define GLclampd QWORD ; double clamped to [0,1] ;%define GLvoid DWORD ; GL matrices are stored in column-major order. ; Members of this structure are named after D3DMATRIX members, ; what allows easy porting of matrix code from D3D. STRUC glMATRIX ._11 resd 1 ._21 resd 1 ._31 resd 1 ._41 resd 1 ._12 resd 1 ._22 resd 1 ._32 resd 1 ._42 resd 1 ._13 resd 1 ._23 resd 1 ._33 resd 1 ._43 resd 1 ._14 resd 1 ._24 resd 1 ._34 resd 1 ._44 resd 1 ENDSTRUC STRUC glVec3f .x resd 1 .y resd 1 .z resd 1 ENDSCTRUC ;/* Extensions */ GL_VERSION_1_1 EQU 1 GL_EXT_abgr EQU 1 GL_EXT_bgra EQU 1 GL_EXT_packed_pixels EQU 1 GL_EXT_paletted_texture EQU 1 GL_EXT_vertex_array EQU 1 GL_SGI_compiled_vertex_array EQU 1 GL_SGI_cull_vertex EQU 1 GL_SGI_index_array_formats EQU 1 GL_SGI_index_func EQU 1 GL_SGI_index_material EQU 1 GL_SGI_index_texture EQU 1 GL_WIN_swap_hint EQU 1 ;/* AttribMask */ GL_CURRENT_BIT EQU 000000001h GL_POINT_BIT EQU 000000002h GL_LINE_BIT EQU 000000004h GL_POLYGON_BIT EQU 000000008h GL_POLYGON_STIPPLE_BIT EQU 000000010h GL_PIXEL_MODE_BIT EQU 000000020h GL_LIGHTING_BIT EQU 000000040h GL_FOG_BIT EQU 000000080h GL_DEPTH_BUFFER_BIT EQU 000000100h GL_ACCUM_BUFFER_BIT EQU 000000200h GL_STENCIL_BUFFER_BIT EQU 000000400h GL_VIEWPORT_BIT EQU 000000800h GL_TRANSFORM_BIT EQU 000001000h GL_ENABLE_BIT EQU 000002000h GL_COLOR_BUFFER_BIT EQU 000004000h GL_HINT_BIT EQU 000008000h GL_EVAL_BIT EQU 000010000h GL_LIST_BIT EQU 000020000h GL_TEXTURE_BIT EQU 000040000h GL_SCISSOR_BIT EQU 000080000h GL_ALL_ATTRIB_BITS EQU 0000fffffh ;/* ClientAttribMask */ GL_CLIENT_PIXEL_STORE_BIT EQU 000000001h GL_CLIENT_VERTEX_ARRAY_BIT EQU 000000002h GL_CLIENT_ALL_ATTRIB_BITS EQU 0ffffffffh ;/* Boolean */ GL_FALSE EQU 0 GL_TRUE EQU 1 ;/* BeginMode */ GL_POINTS EQU 000000000h GL_LINES EQU 000000001h GL_LINE_LOOP EQU 000000002h GL_LINE_STRIP EQU 000000003h GL_TRIANGLES EQU 000000004h GL_TRIANGLE_STRIP EQU 000000005h GL_TRIANGLE_FAN EQU 000000006h GL_QUADS EQU 000000007h GL_QUAD_STRIP EQU 000000008h GL_POLYGON EQU 000000009h ;/* AccumOp */ GL_ACCUM EQU 000000100h GL_LOAD EQU 000000101h GL_RETURN EQU 000000102h GL_MULT EQU 000000103h GL_ADD EQU 000000104h ;/* AlphaFunction */ GL_NEVER EQU 000000200h GL_LESS EQU 000000201h GL_EQUAL EQU 000000202h GL_LEQUAL EQU 000000203h GL_GREATER EQU 000000204h GL_NOTEQUAL EQU 000000205h GL_GEQUAL EQU 000000206h GL_ALWAYS EQU 000000207h ;/* BlendingFactorDest */ GL_ZERO EQU 0 GL_ONE EQU 1 GL_SRC_COLOR EQU 000000300h GL_ONE_MINUS_SRC_COLOR EQU 000000301h GL_SRC_ALPHA EQU 000000302h GL_ONE_MINUS_SRC_ALPHA EQU 000000303h GL_DST_ALPHA EQU 000000304h GL_ONE_MINUS_DST_ALPHA EQU 000000305h ;/* BlendingFactorSrc */ GL_DST_COLOR EQU 000000306h GL_ONE_MINUS_DST_COLOR EQU 000000307h GL_SRC_ALPHA_SATURATE EQU 000000308h ;/* DrawBufferMode */ GL_NONE EQU 0 GL_FRONT_LEFT EQU 000000400h GL_FRONT_RIGHT EQU 000000401h GL_BACK_LEFT EQU 000000402h GL_BACK_RIGHT EQU 000000403h GL_FRONT EQU 000000404h GL_BACK EQU 000000405h GL_LEFT EQU 000000406h GL_RIGHT EQU 000000407h GL_FRONT_AND_BACK EQU 000000408h GL_AUX0 EQU 000000409h GL_AUX1 EQU 00000040ah GL_AUX2 EQU 00000040bh GL_AUX3 EQU 00000040ch ;/* ErrorCode */ GL_NO_ERROR EQU 0 GL_INVALID_ENUM EQU 000000500h GL_INVALID_VALUE EQU 000000501h GL_INVALID_OPERATION EQU 000000502h GL_STACK_OVERFLOW EQU 000000503h GL_STACK_UNDERFLOW EQU 000000504h GL_OUT_OF_MEMORY EQU 000000505h ;/* FeedbackType */ GL_2D EQU 000000600h GL_3D EQU 000000601h GL_3D_COLOR EQU 000000602h GL_3D_COLOR_TEXTURE EQU 000000603h GL_4D_COLOR_TEXTURE EQU 000000604h ;/* FeedBackToken */ GL_PASS_THROUGH_TOKEN EQU 000000700h GL_POINT_TOKEN EQU 000000701h GL_LINE_TOKEN EQU 000000702h GL_POLYGON_TOKEN EQU 000000703h GL_BITMAP_TOKEN EQU 000000704h GL_DRAW_PIXEL_TOKEN EQU 000000705h GL_COPY_PIXEL_TOKEN EQU 000000706h GL_LINE_RESET_TOKEN EQU 000000707h ;/* FogMode */ ;GL_LINEAR GL_EXP EQU 000000800h GL_EXP2 EQU 000000801h ;/* FogParameter */ ; GL_FOG_COLOR ; GL_FOG_DENSITY ; GL_FOG_END ; GL_FOG_INDEX ; GL_FOG_MODE ; GL_FOG_START ;/* FrontFaceDirection */ GL_CW EQU 000000900h GL_CCW EQU 000000901h ;/* GetMapQuery */ GL_COEFF EQU 000000a00h GL_ORDER EQU 000000a01h GL_DOMAIN EQU 000000a02h ;/* GetPixelMap */ GL_PIXEL_MAP_I_TO_I EQU 000000c70h GL_PIXEL_MAP_S_TO_S EQU 000000c71h GL_PIXEL_MAP_I_TO_R EQU 000000c72h GL_PIXEL_MAP_I_TO_G EQU 000000c73h GL_PIXEL_MAP_I_TO_B EQU 000000c74h GL_PIXEL_MAP_I_TO_A EQU 000000c75h GL_PIXEL_MAP_R_TO_R EQU 000000c76h GL_PIXEL_MAP_G_TO_G EQU 000000c77h GL_PIXEL_MAP_B_TO_B EQU 000000c78h GL_PIXEL_MAP_A_TO_A EQU 000000c79h ;/* GetPointervPName */ GL_VERTEX_ARRAY_POINTER EQU 00000808eh GL_NORMAL_ARRAY_POINTER EQU 00000808fh GL_COLOR_ARRAY_POINTER EQU 000008090h GL_INDEX_ARRAY_POINTER EQU 000008091h GL_TEXTURE_COORD_ARRAY_POINTER EQU 000008092h GL_EDGE_FLAG_ARRAY_POINTER EQU 000008093h ;/* GetPName */ GL_CURRENT_COLOR EQU 000000b00h GL_CURRENT_INDEX EQU 000000b01h GL_CURRENT_NORMAL EQU 000000b02h GL_CURRENT_TEXTURE_COORDS EQU 000000b03h GL_CURRENT_RASTER_COLOR EQU 000000b04h GL_CURRENT_RASTER_INDEX EQU 000000b05h GL_CURRENT_RASTER_TEXTURE_COORDS EQU 000000b06h GL_CURRENT_RASTER_POSITION EQU 000000b07h GL_CURRENT_RASTER_POSITION_VALID EQU 000000b08h GL_CURRENT_RASTER_DISTANCE EQU 000000b09h GL_POINT_SMOOTH EQU 000000b10h GL_POINT_SIZE EQU 000000b11h GL_POINT_SIZE_RANGE EQU 000000b12h GL_POINT_SIZE_GRANULARITY EQU 000000b13h GL_LINE_SMOOTH EQU 000000b20h GL_LINE_WIDTH EQU 000000b21h GL_LINE_WIDTH_RANGE EQU 000000b22h GL_LINE_WIDTH_GRANULARITY EQU 000000b23h GL_LINE_STIPPLE EQU 000000b24h GL_LINE_STIPPLE_PATTERN EQU 000000b25h GL_LINE_STIPPLE_REPEAT EQU 000000b26h GL_LIST_MODE EQU 000000b30h GL_MAX_LIST_NESTING EQU 000000b31h GL_LIST_BASE EQU 000000b32h GL_LIST_INDEX EQU 000000b33h GL_POLYGON_MODE EQU 000000b40h GL_POLYGON_SMOOTH EQU 000000b41h GL_POLYGON_STIPPLE EQU 000000b42h GL_EDGE_FLAG EQU 000000b43h GL_CULL_FACE EQU 000000b44h GL_CULL_FACE_MODE EQU 000000b45h GL_FRONT_FACE EQU 000000b46h GL_LIGHTING EQU 000000b50h GL_LIGHT_MODEL_LOCAL_VIEWER EQU 000000b51h GL_LIGHT_MODEL_TWO_SIDE EQU 000000b52h GL_LIGHT_MODEL_AMBIENT EQU 000000b53h GL_SHADE_MODEL EQU 000000b54h GL_COLOR_MATERIAL_FACE EQU 000000b55h GL_COLOR_MATERIAL_PARAMETER EQU 000000b56h GL_COLOR_MATERIAL EQU 000000b57h GL_FOG EQU 000000b60h GL_FOG_INDEX EQU 000000b61h GL_FOG_DENSITY EQU 000000b62h GL_FOG_START EQU 000000b63h GL_FOG_END EQU 000000b64h GL_FOG_MODE EQU 000000b65h GL_FOG_COLOR EQU 000000b66h GL_DEPTH_RANGE EQU 000000b70h GL_DEPTH_TEST EQU 000000b71h GL_DEPTH_WRITEMASK EQU 000000b72h GL_DEPTH_CLEAR_VALUE EQU 000000b73h GL_DEPTH_FUNC EQU 000000b74h GL_ACCUM_CLEAR_VALUE EQU 000000b80h GL_STENCIL_TEST EQU 000000b90h GL_STENCIL_CLEAR_VALUE EQU 000000b91h GL_STENCIL_FUNC EQU 000000b92h GL_STENCIL_VALUE_MASK EQU 000000b93h GL_STENCIL_FAIL EQU 000000b94h GL_STENCIL_PASS_DEPTH_FAIL EQU 000000b95h GL_STENCIL_PASS_DEPTH_PASS EQU 000000b96h GL_STENCIL_REF EQU 000000b97h GL_STENCIL_WRITEMASK EQU 000000b98h GL_MATRIX_MODE EQU 000000ba0h GL_NORMALIZE EQU 000000ba1h GL_VIEWPORT EQU 000000ba2h GL_MODELVIEW_STACK_DEPTH EQU 000000ba3h GL_PROJECTION_STACK_DEPTH EQU 000000ba4h GL_TEXTURE_STACK_DEPTH EQU 000000ba5h GL_MODELVIEW_MATRIX EQU 000000ba6h GL_PROJECTION_MATRIX EQU 000000ba7h GL_TEXTURE_MATRIX EQU 000000ba8h GL_ATTRIB_STACK_DEPTH EQU 000000bb0h GL_CLIENT_ATTRIB_STACK_DEPTH EQU 000000bb1h GL_ALPHA_TEST EQU 000000bc0h GL_ALPHA_TEST_FUNC EQU 000000bc1h GL_ALPHA_TEST_REF EQU 000000bc2h GL_DITHER EQU 000000bd0h GL_BLEND_DST EQU 000000be0h GL_BLEND_SRC EQU 000000be1h GL_BLEND EQU 000000be2h GL_LOGIC_OP_MODE EQU 000000bf0h GL_INDEX_LOGIC_OP EQU 000000bf1h GL_LOGIC_OP EQU GL_INDEX_LOGIC_OP GL_COLOR_LOGIC_OP EQU 000000bf2h GL_AUX_BUFFERS EQU 000000c00h GL_DRAW_BUFFER EQU 000000c01h GL_READ_BUFFER EQU 000000c02h GL_SCISSOR_BOX EQU 000000c10h GL_SCISSOR_TEST EQU 000000c11h GL_INDEX_CLEAR_VALUE EQU 000000c20h GL_INDEX_WRITEMASK EQU 000000c21h GL_COLOR_CLEAR_VALUE EQU 000000c22h GL_COLOR_WRITEMASK EQU 000000c23h GL_INDEX_MODE EQU 000000c30h GL_RGBA_MODE EQU 000000c31h GL_DOUBLEBUFFER EQU 000000c32h GL_STEREO EQU 000000c33h GL_RENDER_MODE EQU 000000c40h GL_PERSPECTIVE_CORRECTION_HINT EQU 000000c50h GL_POINT_SMOOTH_HINT EQU 000000c51h GL_LINE_SMOOTH_HINT EQU 000000c52h GL_POLYGON_SMOOTH_HINT EQU 000000c53h GL_FOG_HINT EQU 000000c54h GL_TEXTURE_GEN_S EQU 000000c60h GL_TEXTURE_GEN_T EQU 000000c61h GL_TEXTURE_GEN_R EQU 000000c62h GL_TEXTURE_GEN_Q EQU 000000c63h GL_PIXEL_MAP_I_TO_I_SIZE EQU 000000cb0h GL_PIXEL_MAP_S_TO_S_SIZE EQU 000000cb1h GL_PIXEL_MAP_I_TO_R_SIZE EQU 000000cb2h GL_PIXEL_MAP_I_TO_G_SIZE EQU 000000cb3h GL_PIXEL_MAP_I_TO_B_SIZE EQU 000000cb4h GL_PIXEL_MAP_I_TO_A_SIZE EQU 000000cb5h GL_PIXEL_MAP_R_TO_R_SIZE EQU 000000cb6h GL_PIXEL_MAP_G_TO_G_SIZE EQU 000000cb7h GL_PIXEL_MAP_B_TO_B_SIZE EQU 000000cb8h GL_PIXEL_MAP_A_TO_A_SIZE EQU 000000cb9h GL_UNPACK_SWAP_BYTES EQU 000000cf0h GL_UNPACK_LSB_FIRST EQU 000000cf1h GL_UNPACK_ROW_LENGTH EQU 000000cf2h GL_UNPACK_SKIP_ROWS EQU 000000cf3h GL_UNPACK_SKIP_PIXELS EQU 000000cf4h GL_UNPACK_ALIGNMENT EQU 000000cf5h GL_PACK_SWAP_BYTES EQU 000000d00h GL_PACK_LSB_FIRST EQU 000000d01h GL_PACK_ROW_LENGTH EQU 000000d02h GL_PACK_SKIP_ROWS EQU 000000d03h GL_PACK_SKIP_PIXELS EQU 000000d04h GL_PACK_ALIGNMENT EQU 000000d05h GL_MAP_COLOR EQU 000000d10h GL_MAP_STENCIL EQU 000000d11h GL_INDEX_SHIFT EQU 000000d12h GL_INDEX_OFFSET EQU 000000d13h GL_RED_SCALE EQU 000000d14h GL_RED_BIAS EQU 000000d15h GL_ZOOM_X EQU 000000d16h GL_ZOOM_Y EQU 000000d17h GL_GREEN_SCALE EQU 000000d18h GL_GREEN_BIAS EQU 000000d19h GL_BLUE_SCALE EQU 000000d1ah GL_BLUE_BIAS EQU 000000d1bh GL_ALPHA_SCALE EQU 000000d1ch GL_ALPHA_BIAS EQU 000000d1dh GL_DEPTH_SCALE EQU 000000d1eh GL_DEPTH_BIAS EQU 000000d1fh GL_MAX_EVAL_ORDER EQU 000000d30h GL_MAX_LIGHTS EQU 000000d31h GL_MAX_CLIP_PLANES EQU 000000d32h GL_MAX_TEXTURE_SIZE EQU 000000d33h GL_MAX_PIXEL_MAP_TABLE EQU 000000d34h GL_MAX_ATTRIB_STACK_DEPTH EQU 000000d35h GL_MAX_MODELVIEW_STACK_DEPTH EQU 000000d36h GL_MAX_NAME_STACK_DEPTH EQU 000000d37h GL_MAX_PROJECTION_STACK_DEPTH EQU 000000d38h GL_MAX_TEXTURE_STACK_DEPTH EQU 000000d39h GL_MAX_VIEWPORT_DIMS EQU 000000d3ah GL_MAX_CLIENT_ATTRIB_STACK_DEPTH EQU 000000d3bh GL_SUBPIXEL_BITS EQU 000000d50h GL_INDEX_BITS EQU 000000d51h GL_RED_BITS EQU 000000d52h GL_GREEN_BITS EQU 000000d53h GL_BLUE_BITS EQU 000000d54h GL_ALPHA_BITS EQU 000000d55h GL_DEPTH_BITS EQU 000000d56h GL_STENCIL_BITS EQU 000000d57h GL_ACCUM_RED_BITS EQU 000000d58h GL_ACCUM_GREEN_BITS EQU 000000d59h GL_ACCUM_BLUE_BITS EQU 000000d5ah GL_ACCUM_ALPHA_BITS EQU 000000d5bh GL_NAME_STACK_DEPTH EQU 000000d70h GL_AUTO_NORMAL EQU 000000d80h GL_MAP1_COLOR_4 EQU 000000d90h GL_MAP1_INDEX EQU 000000d91h GL_MAP1_NORMAL EQU 000000d92h GL_MAP1_TEXTURE_COORD_1 EQU 000000d93h GL_MAP1_TEXTURE_COORD_2 EQU 000000d94h GL_MAP1_TEXTURE_COORD_3 EQU 000000d95h GL_MAP1_TEXTURE_COORD_4 EQU 000000d96h GL_MAP1_VERTEX_3 EQU 000000d97h GL_MAP1_VERTEX_4 EQU 000000d98h GL_MAP2_COLOR_4 EQU 000000db0h GL_MAP2_INDEX EQU 000000db1h GL_MAP2_NORMAL EQU 000000db2h GL_MAP2_TEXTURE_COORD_1 EQU 000000db3h GL_MAP2_TEXTURE_COORD_2 EQU 000000db4h GL_MAP2_TEXTURE_COORD_3 EQU 000000db5h GL_MAP2_TEXTURE_COORD_4 EQU 000000db6h GL_MAP2_VERTEX_3 EQU 000000db7h GL_MAP2_VERTEX_4 EQU 000000db8h GL_MAP1_GRID_DOMAIN EQU 000000dd0h GL_MAP1_GRID_SEGMENTS EQU 000000dd1h GL_MAP2_GRID_DOMAIN EQU 000000dd2h GL_MAP2_GRID_SEGMENTS EQU 000000dd3h GL_TEXTURE_1D EQU 000000de0h GL_TEXTURE_2D EQU 000000de1h GL_FEEDBACK_BUFFER_POINTER EQU 000000df0h GL_FEEDBACK_BUFFER_SIZE EQU 000000df1h GL_FEEDBACK_BUFFER_TYPE EQU 000000df2h GL_SELECTION_BUFFER_POINTER EQU 000000df3h GL_SELECTION_BUFFER_SIZE EQU 000000df4h GL_POLYGON_OFFSET_UNITS EQU 000002a00h GL_POLYGON_OFFSET_POINT EQU 000002a01h GL_POLYGON_OFFSET_LINE EQU 000002a02h GL_POLYGON_OFFSET_FILL EQU 000008037h GL_POLYGON_OFFSET_FACTOR EQU 000008038h GL_TEXTURE_BINDING_1D EQU 000008068h GL_TEXTURE_BINDING_2D EQU 000008069h GL_VERTEX_ARRAY EQU 000008074h GL_NORMAL_ARRAY EQU 000008075h GL_COLOR_ARRAY EQU 000008076h GL_INDEX_ARRAY EQU 000008077h GL_TEXTURE_COORD_ARRAY EQU 000008078h GL_EDGE_FLAG_ARRAY EQU 000008079h GL_VERTEX_ARRAY_SIZE EQU 00000807ah GL_VERTEX_ARRAY_TYPE EQU 00000807bh GL_VERTEX_ARRAY_STRIDE EQU 00000807ch GL_NORMAL_ARRAY_TYPE EQU 00000807eh GL_NORMAL_ARRAY_STRIDE EQU 00000807fh GL_COLOR_ARRAY_SIZE EQU 000008081h GL_COLOR_ARRAY_TYPE EQU 000008082h GL_COLOR_ARRAY_STRIDE EQU 000008083h GL_INDEX_ARRAY_TYPE EQU 000008085h GL_INDEX_ARRAY_STRIDE EQU 000008086h GL_TEXTURE_COORD_ARRAY_SIZE EQU 000008088h GL_TEXTURE_COORD_ARRAY_TYPE EQU 000008089h GL_TEXTURE_COORD_ARRAY_STRIDE EQU 00000808ah GL_EDGE_FLAG_ARRAY_STRIDE EQU 00000808ch ;/* GetTextureParameter */ GL_TEXTURE_WIDTH EQU 000001000h GL_TEXTURE_HEIGHT EQU 000001001h GL_TEXTURE_INTERNAL_FORMAT EQU 000001003h GL_TEXTURE_COMPONENTS EQU 000001003h GL_TEXTURE_BORDER_COLOR EQU 000001004h GL_TEXTURE_BORDER EQU 000001005h GL_TEXTURE_RED_SIZE EQU 00000805ch GL_TEXTURE_GREEN_SIZE EQU 00000805dh GL_TEXTURE_BLUE_SIZE EQU 00000805eh GL_TEXTURE_ALPHA_SIZE EQU 00000805fh GL_TEXTURE_LUMINANCE_SIZE EQU 000008060h GL_TEXTURE_INTENSITY_SIZE EQU 000008061h GL_TEXTURE_PRIORITY EQU 000008066h GL_TEXTURE_RESIDENT EQU 000008067h ;/* HintMode */ GL_DONT_CARE EQU 000001100h GL_FASTEST EQU 000001101h GL_NICEST EQU 000001102h ;/* LightParameter */ GL_AMBIENT EQU 000001200h GL_DIFFUSE EQU 000001201h GL_SPECULAR EQU 000001202h GL_POSITION EQU 000001203h GL_SPOT_DIRECTION EQU 000001204h GL_SPOT_EXPONENT EQU 000001205h GL_SPOT_CUTOFF EQU 000001206h GL_CONSTANT_ATTENUATION EQU 000001207h GL_LINEAR_ATTENUATION EQU 000001208h GL_QUADRATIC_ATTENUATION EQU 000001209h ;/* ListMode */ GL_COMPILE EQU 000001300h GL_COMPILE_AND_EXECUTE EQU 000001301h ;/* DataType */ GL_BYTE EQU 000001400h GL_UNSIGNED_BYTE EQU 000001401h GL_SHORT EQU 000001402h GL_UNSIGNED_SHORT EQU 000001403h GL_INT EQU 000001404h GL_UNSIGNED_INT EQU 000001405h GL_FLOAT EQU 000001406h GL_2_BYTES EQU 000001407h GL_3_BYTES EQU 000001408h GL_4_BYTES EQU 000001409h GL_DOUBLE EQU 00000140ah GL_DOUBLE_EXT EQU 00000140ah ;/* ListNameType */ ; GL_BYTE ; GL_UNSIGNED_BYTE */ ; GL_SHORT */ ; GL_UNSIGNED_SHORT */ ; GL_INT */ ; GL_UNSIGNED_INT */ ; GL_FLOAT */ ; GL_2_BYTES */ ; GL_3_BYTES */ ; GL_4_BYTES */ ;/* LogicOp */ GL_CLEAR EQU 000001500h GL_AND EQU 000001501h GL_AND_REVERSE EQU 000001502h GL_COPY EQU 000001503h GL_AND_INVERTED EQU 000001504h GL_NOOP EQU 000001505h GL_XOR EQU 000001506h GL_OR EQU 000001507h GL_NOR EQU 000001508h GL_EQUIV EQU 000001509h GL_INVERT EQU 00000150ah GL_OR_REVERSE EQU 00000150bh GL_COPY_INVERTED EQU 00000150ch GL_OR_INVERTED EQU 00000150dh GL_NAND EQU 00000150eh GL_SET EQU 00000150fh ;/* MaterialParameter */ GL_EMISSION EQU 000001600h GL_SHININESS EQU 000001601h GL_AMBIENT_AND_DIFFUSE EQU 000001602h GL_COLOR_INDEXES EQU 000001603h ; GL_AMBIENT ; GL_DIFFUSE ; GL_SPECULAR ;/* MatrixMode */ GL_MODELVIEW EQU 000001700h GL_PROJECTION EQU 000001701h GL_TEXTURE EQU 000001702h ;/* PixelCopyType */ GL_COLOR EQU 000001800h GL_DEPTH EQU 000001801h GL_STENCIL EQU 000001802h ;/* PixelFormat */ GL_COLOR_INDEX EQU 000001900h GL_STENCIL_INDEX EQU 000001901h GL_DEPTH_COMPONENT EQU 000001902h GL_RED EQU 000001903h GL_GREEN EQU 000001904h GL_BLUE EQU 000001905h GL_ALPHA EQU 000001906h GL_RGB EQU 000001907h GL_RGBA EQU 000001908h GL_LUMINANCE EQU 000001909h GL_LUMINANCE_ALPHA EQU 00000190ah ;/* PixelType */ GL_BITMAP EQU 000001a00h ;/* PolygonMode */ GL_POINT EQU 000001b00h GL_LINE EQU 000001b01h GL_FILL EQU 000001b02h ;/* RenderingMode */ GL_RENDER EQU 000001c00h GL_FEEDBACK EQU 000001c01h GL_SELECT EQU 000001c02h ;/* ShadingModel */ GL_FLAT EQU 000001d00h GL_SMOOTH EQU 000001d01h ;/* StencilOp */ ; GL_ZERO GL_KEEP EQU 000001e00h GL_REPLACE EQU 000001e01h GL_INCR EQU 000001e02h GL_DECR EQU 000001e03h ; GL_INVERT ;/* StringName */ GL_VENDOR EQU 000001f00h GL_RENDERER EQU 000001f01h GL_VERSION EQU 000001f02h GL_EXTENSIONS EQU 000001f03h ;/* TextureCoordName */ GL_S EQU 000002000h GL_T EQU 000002001h GL_R EQU 000002002h GL_Q EQU 000002003h ;/* TextureEnvMode */ GL_MODULATE EQU 000002100h GL_DECAL EQU 000002101h ; GL_BLEND ; GL_REPLACE ; GL_ADD ;/* TextureEnvParameter */ GL_TEXTURE_ENV_MODE EQU 000002200h GL_TEXTURE_ENV_COLOR EQU 000002201h ;/* TextureEnvTarget */ GL_TEXTURE_ENV EQU 000002300h ;/* TextureGenMode */ GL_EYE_LINEAR EQU 000002400h GL_OBJECT_LINEAR EQU 000002401h GL_SPHERE_MAP EQU 000002402h ;/* TextureGenParameter */ GL_TEXTURE_GEN_MODE EQU 000002500h GL_OBJECT_PLANE EQU 000002501h GL_EYE_PLANE EQU 000002502h ;/* TextureMagFilter */ GL_NEAREST EQU 000002600h GL_LINEAR EQU 000002601h ;/* TextureMinFilter */ ; GL_NEAREST ; GL_LINEAR GL_NEAREST_MIPMAP_NEAREST EQU 000002700h GL_LINEAR_MIPMAP_NEAREST EQU 000002701h GL_NEAREST_MIPMAP_LINEAR EQU 000002702h GL_LINEAR_MIPMAP_LINEAR EQU 000002703h ;/* TextureParameterName */ GL_TEXTURE_MAG_FILTER EQU 000002800h GL_TEXTURE_MIN_FILTER EQU 000002801h GL_TEXTURE_WRAP_S EQU 000002802h GL_TEXTURE_WRAP_T EQU 000002803h ;/* TextureTarget */ GL_PROXY_TEXTURE_1D EQU 000008063h GL_PROXY_TEXTURE_2D EQU 000008064h ;/* TextureWrapMode */ GL_CLAMP EQU 000002900h GL_REPEAT EQU 000002901h ;/* PixelInternalFormat */ GL_R3_G3_B2 EQU 000002a10h GL_ALPHA4 EQU 00000803bh GL_ALPHA8 EQU 00000803ch GL_ALPHA12 EQU 00000803dh GL_ALPHA16 EQU 00000803eh GL_LUMINANCE4 EQU 00000803fh GL_LUMINANCE8 EQU 000008040h GL_LUMINANCE12 EQU 000008041h GL_LUMINANCE16 EQU 000008042h GL_LUMINANCE4_ALPHA4 EQU 000008043h GL_LUMINANCE6_ALPHA2 EQU 000008044h GL_LUMINANCE8_ALPHA8 EQU 000008045h GL_LUMINANCE12_ALPHA4 EQU 000008046h GL_LUMINANCE12_ALPHA12 EQU 000008047h GL_LUMINANCE16_ALPHA16 EQU 000008048h GL_INTENSITY EQU 000008049h GL_INTENSITY4 EQU 00000804ah GL_INTENSITY8 EQU 00000804bh GL_INTENSITY12 EQU 00000804ch GL_INTENSITY16 EQU 00000804dh GL_RGB4 EQU 00000804fh GL_RGB5 EQU 000008050h GL_RGB8 EQU 000008051h GL_RGB10 EQU 000008052h GL_RGB12 EQU 000008053h GL_RGB16 EQU 000008054h GL_RGBA2 EQU 000008055h GL_RGBA4 EQU 000008056h GL_RGB5_A1 EQU 000008057h GL_RGBA8 EQU 000008058h GL_RGB10_A2 EQU 000008059h GL_RGBA12 EQU 00000805ah GL_RGBA16 EQU 00000805bh ;/* InterleavedArrayFormat */ GL_V2F EQU 000002a20h GL_V3F EQU 000002a21h GL_C4UB_V2F EQU 000002a22h GL_C4UB_V3F EQU 000002a23h GL_C3F_V3F EQU 000002a24h GL_N3F_V3F EQU 000002a25h GL_C4F_N3F_V3F EQU 000002a26h GL_T2F_V3F EQU 000002a27h GL_T4F_V4F EQU 000002a28h GL_T2F_C4UB_V3F EQU 000002a29h GL_T2F_C3F_V3F EQU 000002a2ah GL_T2F_N3F_V3F EQU 000002a2bh GL_T2F_C4F_N3F_V3F EQU 000002a2ch GL_T4F_C4F_N3F_V4F EQU 000002a2dh ;/* ClipPlaneName */ GL_CLIP_PLANE0 EQU 000003000h GL_CLIP_PLANE1 EQU 000003001h GL_CLIP_PLANE2 EQU 000003002h GL_CLIP_PLANE3 EQU 000003003h GL_CLIP_PLANE4 EQU 000003004h GL_CLIP_PLANE5 EQU 000003005h ;/* LightName */ GL_LIGHT0 EQU 000004000h GL_LIGHT1 EQU 000004001h GL_LIGHT2 EQU 000004002h GL_LIGHT3 EQU 000004003h GL_LIGHT4 EQU 000004004h GL_LIGHT5 EQU 000004005h GL_LIGHT6 EQU 000004006h GL_LIGHT7 EQU 000004007h ;/* EXT_abgr */ GL_ABGR_EXT EQU 000008000h ;/* EXT_packed_pixels */ GL_UNSIGNED_BYTE_3_3_2_EXT EQU 000008032h GL_UNSIGNED_SHORT_4_4_4_4_EXT EQU 000008033h GL_UNSIGNED_SHORT_5_5_5_1_EXT EQU 000008034h GL_UNSIGNED_INT_8_8_8_8_EXT EQU 000008035h GL_UNSIGNED_INT_10_10_10_2_EXT EQU 000008036h ;/* EXT_vertex_array */ GL_VERTEX_ARRAY_EXT EQU 000008074h GL_NORMAL_ARRAY_EXT EQU 000008075h GL_COLOR_ARRAY_EXT EQU 000008076h GL_INDEX_ARRAY_EXT EQU 000008077h GL_TEXTURE_COORD_ARRAY_EXT EQU 000008078h GL_EDGE_FLAG_ARRAY_EXT EQU 000008079h GL_VERTEX_ARRAY_SIZE_EXT EQU 00000807ah GL_VERTEX_ARRAY_TYPE_EXT EQU 00000807bh GL_VERTEX_ARRAY_STRIDE_EXT EQU 00000807ch GL_VERTEX_ARRAY_COUNT_EXT EQU 00000807dh GL_NORMAL_ARRAY_TYPE_EXT EQU 00000807eh GL_NORMAL_ARRAY_STRIDE_EXT EQU 00000807fh GL_NORMAL_ARRAY_COUNT_EXT EQU 000008080h GL_COLOR_ARRAY_SIZE_EXT EQU 000008081h GL_COLOR_ARRAY_TYPE_EXT EQU 000008082h GL_COLOR_ARRAY_STRIDE_EXT EQU 000008083h GL_COLOR_ARRAY_COUNT_EXT EQU 000008084h GL_INDEX_ARRAY_TYPE_EXT EQU 000008085h GL_INDEX_ARRAY_STRIDE_EXT EQU 000008086h GL_INDEX_ARRAY_COUNT_EXT EQU 000008087h GL_TEXTURE_COORD_ARRAY_SIZE_EXT EQU 000008088h GL_TEXTURE_COORD_ARRAY_TYPE_EXT EQU 000008089h GL_TEXTURE_COORD_ARRAY_STRIDE_EXT EQU 00000808ah GL_TEXTURE_COORD_ARRAY_COUNT_EXT EQU 00000808bh GL_EDGE_FLAG_ARRAY_STRIDE_EXT EQU 00000808ch GL_EDGE_FLAG_ARRAY_COUNT_EXT EQU 00000808dh GL_VERTEX_ARRAY_POINTER_EXT EQU 00000808eh GL_NORMAL_ARRAY_POINTER_EXT EQU 00000808fh GL_COLOR_ARRAY_POINTER_EXT EQU 000008090h GL_INDEX_ARRAY_POINTER_EXT EQU 000008091h GL_TEXTURE_COORD_ARRAY_POINTER_EXT EQU 000008092h GL_EDGE_FLAG_ARRAY_POINTER_EXT EQU 000008093h ;/* EXT_color_table */ GL_TABLE_TOO_LARGE_EXT EQU 000008031h GL_COLOR_TABLE_FORMAT_EXT EQU 0000080d8h GL_COLOR_TABLE_WIDTH_EXT EQU 0000080d9h GL_COLOR_TABLE_RED_SIZE_EXT EQU 0000080dah GL_COLOR_TABLE_GREEN_SIZE_EXT EQU 0000080dbh GL_COLOR_TABLE_BLUE_SIZE_EXT EQU 0000080dch GL_COLOR_TABLE_ALPHA_SIZE_EXT EQU 0000080ddh GL_COLOR_TABLE_LUMINANCE_SIZE_EXT EQU 0000080deh GL_COLOR_TABLE_INTENSITY_SIZE_EXT EQU 0000080dfh ;/* EXT_bgra */ GL_BGR_EXT EQU 0000080e0h GL_BGRA_EXT EQU 0000080e1h ;/* EXT_paletted_texture */ GL_COLOR_INDEX1_EXT EQU 0000080e2h GL_COLOR_INDEX2_EXT EQU 0000080e3h GL_COLOR_INDEX4_EXT EQU 0000080e4h GL_COLOR_INDEX8_EXT EQU 0000080e5h GL_COLOR_INDEX12_EXT EQU 0000080e6h GL_COLOR_INDEX16_EXT EQU 0000080e7h ;/* SGI_compiled_vertex_array */ GL_ARRAY_ELEMENT_LOCK_FIRST_SGI EQU 0000081a8h GL_ARRAY_ELEMENT_LOCK_COUNT_SGI EQU 0000081a9h ;/* SGI_index_array_formats */ GL_CULL_VERTEX_SGI EQU 0000081aah GL_CULL_VERTEX_EYE_POSITION_SGI EQU 0000081abh GL_CULL_VERTEX_OBJECT_POSITION_SGI EQU 0000081ach GL_IUI_V2F_SGI EQU 0000081adh GL_IUI_V3F_SGI EQU 0000081aeh GL_IUI_N3F_V2F_SGI EQU 0000081afh GL_IUI_N3F_V3F_SGI EQU 0000081b0h GL_T2F_IUI_V2F_SGI EQU 0000081b1h GL_T2F_IUI_V3F_SGI EQU 0000081b2h GL_T2F_IUI_N3F_V2F_SGI EQU 0000081b3h GL_T2F_IUI_N3F_V3F_SGI EQU 0000081b4h ;/* SGI_index_func */ GL_INDEX_TEST_SGI EQU 0000081b5h GL_INDEX_TEST_FUNC_SGI EQU 0000081b6h GL_INDEX_TEST_REF_SGI EQU 0000081b7h ;/* SGI_index_material */ GL_INDEX_MATERIAL_SGI EQU 0000081b8h GL_INDEX_MATERIAL_PARAMETER_SGI EQU 0000081b9h GL_INDEX_MATERIAL_FACE_SGI EQU 0000081bah ;************************************************************************** ; functions prototypes for opengl.lib %if 0 %ifndef _GDI32_INCLUDED_ ; overloaded functions in GDI32 XDEF ChoosePixelFormat,4,4 XDEF DescribePixelFormat, 4,4,4,4 XDEF GetPixelFormat, 4 XDEF SetPixelFormat, 4,4,4 XDEF SwapBuffers, 4 %endif ;//_GDI32_INCLUDED_ XDEF glAccum, 4,4 XDEF glAlphaFunc, 4,4 XDEF glAreTexturesResident, 4,4,4 XDEF glArrayElement, 4 XDEF glBegin, 4 XDEF glBindTexture, 4,4 XDEF glBitmap, 4,4,4,4,4,4,4 XDEF glBlendFunc, 4,4 XDEF glCallList, 4 XDEF glCallLists, 4,4,4 XDEF glClear, 4 XDEF glClearAccum, 4,4,4,4 XDEF glClearColor, 4,4,4,4 XDEF glClearDepth, 4,4 XDEF glClearIndex, 4 XDEF glClearStencil, 4 XDEF glClipPlane, 4,4 XDEF glColor3b, 4,4,4 XDEF glColor3bv, 4 XDEF glColor3d, 4,4,4,4,4,4 XDEF glColor3dv, 4 XDEF glColor3f, 4,4,4 XDEF glColor3fv, 4 XDEF glColor3i, 4,4,4 XDEF glColor3iv, 4 XDEF glColor3s, 4,4,4 XDEF glColor3sv, 4 XDEF glColor3ub, 4,4,4 XDEF glColor3ubv, 4 XDEF glColor3ui, 4,4,4 XDEF glColor3uiv, 4 XDEF glColor3us, 4,4,4 XDEF glColor3usv, 4 XDEF glColor4b, 4,4,4,4 XDEF glColor4bv, 4 XDEF glColor4d, 4,4,4,4,4,4,4,4 XDEF glColor4dv, 4 XDEF glColor4f, 4,4,4,4 XDEF glColor4fv, 4 XDEF glColor4i, 4,4,4,4 XDEF glColor4iv, 4 XDEF glColor4s, 4,4,4,4 XDEF glColor4sv, 4 XDEF glColor4ub, 4,4,4,4 XDEF glColor4ubv, 4 XDEF glColor4ui, 4,4,4,4 XDEF glColor4uiv, 4 XDEF glColor4us, 4,4,4,4 XDEF glColor4usv, 4 XDEF glColorMask, 4,4,4,4 XDEF glColorMaterial, 4,4 XDEF glColorPointer, 4,4,4,4 XDEF glCopyPixels, 4,4,4,4,4 XDEF glCopyTexImage1D, 4,4,4,4,4,4,4 XDEF glCopyTexImage2D, 4,4,4,4,4,4,4,4 XDEF glCopyTexSubImage1D, 4,4,4,4,4,4 XDEF glCopyTexSubImage2D, 4,4,4,4,4,4,4,4 XDEF glCullFace, 4 XDEF glDeleteLists, 4,4 XDEF glDeleteTextures, 4,4 XDEF glDepthFunc, 4 XDEF glDepthMask, 4 XDEF glDepthRange, 4,4,4,4 ; params are of GLclampd type XDEF glDisable, 4 XDEF glDisableClientState, 4 XDEF glDrawArrays, 4,4,4 XDEF glDrawBuffer, 4 XDEF glDrawElements, 4,4,4,4 XDEF glDrawPixels, 4,4,4,4,4 XDEF glEdgeFlag, 4 XDEF glEdgeFlagPointer, 4,4 XDEF glEdgeFlagv, 4 XDEF glEnable, 4 XDEF glEnableClientState, 4 XDEF glEnd XDEF glEndList XDEF glEvalCoord1d, 4,4 XDEF glEvalCoord1dv, 4 XDEF glEvalCoord1f, 4 XDEF glEvalCoord1fv, 4 XDEF glEvalCoord2d, 4,4,4,4 XDEF glEvalCoord2dv, 4 XDEF glEvalCoord2f, 4,4 XDEF glEvalCoord2fv, 4 XDEF glEvalMesh1, 4,4,4 XDEF glEvalMesh2, 4,4,4,4,4 XDEF glEvalPoint1, 4 XDEF glEvalPoint2, 4,4 XDEF glFeedbackBuffer, 4,4,4 XDEF glFinish XDEF glFlush XDEF glFogf, 4,4 XDEF glFogfv, 4,4 XDEF glFogi, 4,4 XDEF glFogiv, 4,4 XDEF glFrontFace, 4 XDEF glFrustum, 4,4,4,4,4,4,4,4,4,4,4,4 XDEF glGenLists, 4 XDEF glGenTextures, 4,4 XDEF glGetBooleanv, 4,4 XDEF glGetClipPlane, 4,4 XDEF glGetDoublev, 4,4 XDEF glGetError XDEF glGetFloatv, 4,4 XDEF glGetIntegerv, 4,4 XDEF glGetLightfv, 4,4,4 XDEF glGetLightiv, 4,4,4 XDEF glGetMapdv, 4,4,4 XDEF glGetMapfv, 4,4,4 XDEF glGetMapiv, 4,4,4 XDEF glGetMaterialfv, 4,4,4 XDEF glGetMaterialiv, 4,4,4 XDEF glGetPixelMapfv, 4,4 XDEF glGetPixelMapuiv, 4,4 XDEF glGetPixelMapusv, 4,4 XDEF glGetPointerv, 4,4 XDEF glGetPolygonStipple, 4 XDEF glGetString, 4 XDEF glGetTexEnvfv, 4,4,4 XDEF glGetTexEnviv, 4,4,4 XDEF glGetTexGendv, 4,4,4 XDEF glGetTexGenfv, 4,4,4 XDEF glGetTexGeniv, 4,4,4 XDEF glGetTexImage, 4,4,4,4,4 XDEF glGetTexLevelParameterfv, 4,4,4,4 XDEF glGetTexLevelParameteriv, 4,4,4,4 XDEF glGetTexParameterfv, 4,4,4 XDEF glGetTexParameteriv, 4,4,4 XDEF glHint, 4,4 XDEF glIndexMask, 4 XDEF glIndexPointer, 4,4,4 XDEF glIndexd, 4,4 XDEF glIndexdv, 4 XDEF glIndexf, 4 XDEF glIndexfv, 4 XDEF glIndexi, 4 XDEF glIndexiv, 4 XDEF glIndexs, 4 XDEF glIndexsv, 4 XDEF glIndexub, 4 XDEF glIndexubv, 4 XDEF glInitNames XDEF glInterleavedArrays, 4,4,4 XDEF glIsEnabled, 4 XDEF glIsList, 4 XDEF glIsTexture, 4 XDEF glLightModelf, 4,4 XDEF glLightModelfv, 4,4 XDEF glLightModeli, 4,4 XDEF glLightModeliv, 4,4 XDEF glLightf, 4,4,4 XDEF glLightfv, 4,4,4 XDEF glLighti, 4,4,4 XDEF glLightiv, 4,4,4 XDEF glLineStipple, 4,4 XDEF glLineWidth, 4 XDEF glListBase, 4 XDEF glLoadIdentity XDEF glLoadMatrixd, 4 XDEF glLoadMatrixf, 4 XDEF glLoadName, 4 XDEF glLogicOp, 4 XDEF glMap1d, 4,4,4,4,4,4,4,4 XDEF glMap1f, 4,4,4,4,4,4 XDEF glMap2d, 4,4,4,4,4,4,4,4,4,4,4,4,4,4 XDEF glMap2f, 4,4,4,4,4,4,4,4,4,4 XDEF glMapGrid1d, 4,4,4,4,4 XDEF glMapGrid1f, 4,4,4 XDEF glMapGrid2d, 4,4,4,4,4,4,4,4,4,4 XDEF glMapGrid2f, 4,4,4,4,4,4 XDEF glMaterialf, 4,4,4 XDEF glMaterialfv, 4,4,4 XDEF glMateriali, 4,4,4 XDEF glMaterialiv, 4,4,4 XDEF glMatrixMode, 4 XDEF glMultMatrixd, 4 XDEF glMultMatrixf, 4 XDEF glNewList, 4,4 XDEF glNormal3b, 4,4,4 XDEF glNormal3bv, 4 XDEF glNormal3d, 4,4,4,4,4,4 XDEF glNormal3dv, 4 XDEF glNormal3f, 4,4,4 XDEF glNormal3fv, 4 XDEF glNormal3i, 4,4,4 XDEF glNormal3iv, 4 XDEF glNormal3s, 4,4,4 XDEF glNormal3sv, 4 XDEF glNormalPointer, 4,4,4 XDEF glOrtho, 4,4,4,4,4,4,4,4,4,4,4,4 XDEF glPassThrough, 4 XDEF glPixelMapfv, 4,4,4 XDEF glPixelMapuiv, 4,4,4 XDEF glPixelMapusv, 4,4,4 XDEF glPixelStoref, 4,4 XDEF glPixelStorei, 4,4 XDEF glPixelTransferf, 4,4 XDEF glPixelTransferi, 4,4 XDEF glPixelZoom, 4,4 XDEF glPointSize, 4 XDEF glPolygonMode, 4,4 XDEF glPolygonOffset, 4,4 XDEF glPolygonStipple, 4 XDEF glPopAttrib XDEF glPopClientAttrib XDEF glPopMatrix XDEF glPopName XDEF glPrioritizeTextures, 4,4,4 XDEF glPushAttrib, 4 XDEF glPushClientAttrib, 4 XDEF glPushMatrix XDEF glPushName, 4 XDEF glRasterPos2d, 4,4,4,4 XDEF glRasterPos2dv, 4 XDEF glRasterPos2f, 4,4 XDEF glRasterPos2fv, 4 XDEF glRasterPos2i, 4,4 XDEF glRasterPos2iv, 4 XDEF glRasterPos2s, 4,4 XDEF glRasterPos2sv, 4 XDEF glRasterPos3d, 4,4,4,4,4,4 XDEF glRasterPos3dv, 4 XDEF glRasterPos3f, 4,4,4 XDEF glRasterPos3fv, 4 XDEF glRasterPos3i, 4,4,4 XDEF glRasterPos3iv, 4 XDEF glRasterPos3s, 4,4,4 XDEF glRasterPos3sv, 4 XDEF glRasterPos4d, 4,4,4,4,4,4,4,4 XDEF glRasterPos4dv, 4 XDEF glRasterPos4f, 4,4,4,4 XDEF glRasterPos4fv, 4 XDEF glRasterPos4i, 4,4,4,4 XDEF glRasterPos4iv, 4 XDEF glRasterPos4s, 4,4,4,4 XDEF glRasterPos4sv, 4 XDEF glReadBuffer, 4 XDEF glReadPixels, 4,4,4,4,4,4,4 XDEF glRectd, 4,4,4,4,4,4,4,4 XDEF glRectdv, 4,4 XDEF glRectf, 4,4,4,4 XDEF glRectfv, 4,4 XDEF glRecti, 4,4,4,4 XDEF glRectiv, 4,4 XDEF glRects, 4,4,4,4 XDEF glRectsv, 4,4 XDEF glRenderMode, 4 XDEF glRotated, 4,4,4,4,4,4,4,4 XDEF glRotatef, 4,4,4,4 XDEF glScaled, 4,4,4,4,4,4 XDEF glScalef, 4,4,4 XDEF glScissor, 4,4,4,4 XDEF glSelectBuffer, 4,4 XDEF glShadeModel, 4 XDEF glStencilFunc, 4,4,4 XDEF glStencilMask, 4 XDEF glStencilOp, 4,4,4 XDEF glTexCoord1d, 4,4 XDEF glTexCoord1dv, 4 XDEF glTexCoord1f, 4 XDEF glTexCoord1fv, 4 XDEF glTexCoord1i, 4 XDEF glTexCoord1iv, 4 XDEF glTexCoord1s, 4 XDEF glTexCoord1sv, 4 XDEF glTexCoord2d, 4,4,4,4 XDEF glTexCoord2dv, 4 XDEF glTexCoord2f, 4,4 XDEF glTexCoord2fv, 4 XDEF glTexCoord2i, 4,4 XDEF glTexCoord2iv, 4 XDEF glTexCoord2s, 4,4 XDEF glTexCoord2sv, 4 XDEF glTexCoord3d, 4,4,4,4,4,4 XDEF glTexCoord3dv, 4 XDEF glTexCoord3f, 4,4,4 XDEF glTexCoord3fv, 4 XDEF glTexCoord3i, 4,4,4 XDEF glTexCoord3iv, 4 XDEF glTexCoord3s, 4,4,4 XDEF glTexCoord3sv, 4 XDEF glTexCoord4d, 4,4,4,4,4,4,4,4 XDEF glTexCoord4dv, 4 XDEF glTexCoord4f, 4,4,4,4 XDEF glTexCoord4fv, 4 XDEF glTexCoord4i, 4,4,4,4 XDEF glTexCoord4iv, 4 XDEF glTexCoord4s, 4,4,4,4 XDEF glTexCoord4sv, 4 XDEF glTexCoordPointer, 4,4,4,4 XDEF glTexEnvf, 4,4,4 XDEF glTexEnvfv, 4,4,4 XDEF glTexEnvi, 4,4,4 XDEF glTexEnviv, 4,4,4 XDEF glTexGend, 4,4,4,4 XDEF glTexGendv, 4,4,4 XDEF glTexGenf, 4,4,4 XDEF glTexGenfv, 4,4,4 XDEF glTexGeni, 4,4,4 XDEF glTexGeniv, 4,4,4 XDEF glTexImage1D, 4,4,4,4,4,4,4,4 XDEF glTexImage2D, 4,4,4,4,4,4,4,4,4 XDEF glTexParameterf, 4,4,4 XDEF glTexParameterfv, 4,4,4 XDEF glTexParameteri, 4,4,4 XDEF glTexParameteriv, 4,4,4 XDEF glTexSubImage1D, 4,4,4,4,4,4,4 XDEF glTexSubImage2D, 4,4,4,4,4,4,4,4,4 XDEF glTranslated, 4,4,4,4,4,4 XDEF glTranslatef, 4,4,4 XDEF glVertex2d, 4,4,4,4 XDEF glVertex2dv, 4 XDEF glVertex2f, 4,4 XDEF glVertex2fv, 4 XDEF glVertex2i, 4,4 XDEF glVertex2iv, 4 XDEF glVertex2s, 4,4 XDEF glVertex2sv, 4 XDEF glVertex3d, 4,4,4,4,4,4 XDEF glVertex3dv, 4 XDEF glVertex3f, 4,4,4 XDEF glVertex3fv, 4 XDEF glVertex3i, 4,4,4 XDEF glVertex3iv, 4 XDEF glVertex3s, 4,4,4 XDEF glVertex3sv, 4 XDEF glVertex4d, 4,4,4,4,4,4,4,4 XDEF glVertex4dv, 4 XDEF glVertex4f, 4,4,4,4 XDEF glVertex4fv, 4 XDEF glVertex4i, 4,4,4,4 XDEF glVertex4iv, 4 XDEF glVertex4s, 4,4,4,4 XDEF glVertex4sv, 4 XDEF glVertexPointer, 4,4,4,4 XDEF glViewport, 4,4,4,4 %ifdef __SGIGLCOSMO__ XDEF mglCosmoCheckVisual, 4,4 XDEF mglCosmoChooseVisual, 4,4 XDEF mglCosmoCreateContext, 4,4 XDEF mglCosmoCreateSurface, 4,4 XDEF mglCosmoDeleteContext, 4 XDEF mglCosmoDeleteSurface, 4 XDEF mglCosmoMakeCurrent, 4,4 XDEF mglCosmoSetSurfacePtr, 4,4,4 %endif ;//__SGIGLCOSMO__ XDEF wglChoosePixelFormat, 4,4 XDEF wglCopyContext, 4,4,4 XDEF wglCreateContext, 4 XDEF wglCreateLayerContext, 4,4 XDEF wglDeleteContext, 4 XDEF wglDescribeLayerPlane, 4,4,4,4,4 XDEF wglDescribePixelFormat, 4,4,4,4 XDEF wglGetCurrentContext XDEF wglGetCurrentDC XDEF wglGetDefaultProcAddress, 4 XDEF wglGetLayerPaletteEntries, 4,4,4,4,4 XDEF wglGetPixelFormat, 4 XDEF wglGetProcAddress, 4 XDEF wglMakeCurrent, 4,4 XDEF wglRealizeLayerPalette, 4,4,4 XDEF wglSetLayerPaletteEntries, 4,4,4,4,4 XDEF wglSetPixelFormat, 4,4,4 XDEF wglShareLists, 4,4 XDEF wglSwapBuffers, 4 XDEF wglSwapLayerBuffers, 4,4 _XDEF wglUseFontBitmaps, 4,4,4,4 _XDEF wglUseFontOutlines, 4,4,4,4,4,4,4,4 %endif %macro gl_movf 2 db 0x68 dd %2 pop %1 %endmacro %macro gl_fpush 1 %ifid %1 push dword [%1] %else db 0x68 dd %1 %endif %endmacro %macro dpush 1 push dword %1 %endmacro %macro gl_dpush 1 %ifid %1 push dword [%1+4] push dword [%1] %else jmp %%label align 4 %%datum: dq %1 %%label: push dword [%%datum+4] push dword [%%datum] %endif %endmacro %macro _glFrustum 6 gl_dpush %6 gl_dpush %5 gl_dpush %4 gl_dpush %3 gl_dpush %2 gl_dpush %1 call glFrustum %endmacro %macro _glOrtho 6 gl_dpush %6 gl_dpush %5 gl_dpush %4 gl_dpush %3 gl_dpush %2 gl_dpush %1 call glOrtho %endmacro %macro _glDepthRange 2 gl_dpush %2 gl_dpush %1 call glDepthRange %endmacro %macro _glTranslatef 3 gl_fpush %3 gl_fpush %2 gl_fpush %1 call glTranslatef %endmacro %macro _glRotatef 4 gl_fpush %4 gl_fpush %3 gl_fpush %2 gl_fpush %1 call glRotatef %endmacro %macro _glNormal3f 3 gl_fpush %3 gl_fpush %2 gl_fpush %1 call glNormal3f %endmacro %macro _glVertex3f 3 gl_fpush %3 gl_fpush %2 gl_fpush %1 call glVertex3f %endmacro %macro _glVertex2f 2 gl_fpush %2 gl_fpush %1 call glVertex2f %endmacro %macro _glColor3f 3 gl_fpush %3 gl_fpush %2 gl_fpush %1 call glColor3f %endmacro %macro _glTexCoord2f 2 gl_fpush %2 gl_fpush %1 call glTexCoord2f %endmacro %macro _glTexEnvfv 3 dpush %3 dpush %2 dpush %1 call glTexEnvfv %endmacro %macro _glTexEnvf 3 gl_fpush %3 dpush %2 dpush %1 call glTexEnvf %endmacro %macro _glTexEnvi 3 dpush %3 dpush %2 dpush %1 call glTexEnvf %endmacro %macro _glTexParameterf 3 gl_fpush %3 dpush %2 dpush %1 call glTexParameterf %endmacro %macro _glTexParameteri 3 dpush %3 dpush %2 dpush %1 call glTexParameteri %endmacro %macro _glBegin 1 dpush %1 call glBegin %endmacro %macro _glEnd 0 call glEnd %endmacro %macro _glEnable 1 dpush %1 call glEnable %endmacro %macro _glDisable 1 dpush %1 call glDisable %endmacro %macro _glBindTexture 2 dpush %2 dpush %1 call glBindTexture %endmacro %macro _glMatrixMode 1 dpush %1 call glMatrixMode %endmacro %macro _glShadeModel 1 dpush %1 call glShadeModel %endmacro %macro _glLoadIdentity 0 call glLoadIdentity %endmacro %macro _glFrontFace 1 dpush %1 call glFrontFace %endmacro %macro _glViewport 4 dpush %4 dpush %3 dpush %2 dpush %1 call glViewport %endmacro %macro _glMaterialfv 3 dpush %3 dpush %2 dpush %1 call glMaterialfv %endmacro %macro _glMaterialf 3 dpush %3 dpush %2 dpush %1 call glMaterialf %endmacro ;***********These actually should be defined in windows.inc %macro _safedef 2 %ifndef %1 %1 equ %2 %endif %endmacro %ifndef HGLRC %define HGLRC DWORD %endif ;**** These flags may be needed when setting full-screen mode ;**** via ChangeDisplaySettings API. Not a good practice however. ;/* Flags for ChangeDisplaySettings */ _safedef CDS_UPDATEREGISTRY,1 _safedef CDS_TEST,2 _safedef CDS_FULLSCREEN,4 _safedef CDS_GLOBAL,8 _safedef CDS_SET_PRIMARY,10h _safedef CDS_RESET,40000000h _safedef CDS_SETRECT,20000000h _safedef CDS_NORESET,10000000h ;/* Return values for ChangeDisplaySettings */ _safedef DISP_CHANGE_SUCCESSFUL,0 _safedef DISP_CHANGE_RESTART,1 _safedef DISP_CHANGE_FAILED,-1 _safedef DISP_CHANGE_BADMODE,-2 _safedef DISP_CHANGE_NOTUPDATED,-3 _safedef DISP_CHANGE_BADFLAGS,-4 _safedef DISP_CHANGE_BADPARAM,-5 ;**** PixelFormat-related constants ;/* pixel types */ _safedef PFD_TYPE_RGBA,0 _safedef PFD_TYPE_COLORINDEX,1 ;/* layer types */ _safedef PFD_MAIN_PLANE,0 _safedef PFD_OVERLAY_PLANE,1 _safedef PFD_UNDERLAY_PLANE,-1 ;/* PIXELFORMATDESCRIPTOR flags */ _safedef PFD_DOUBLEBUFFER,1 _safedef PFD_STEREO,2 _safedef PFD_DRAW_TO_WINDOW,4 _safedef PFD_DRAW_TO_BITMAP,8 _safedef PFD_SUPPORT_GDI,10h _safedef PFD_SUPPORT_OPENGL,20h _safedef PFD_GENERIC_FORMAT,40h _safedef PFD_NEED_PALETTE,80h _safedef PFD_NEED_SYSTEM_PALETTE,100h _safedef PFD_SWAP_EXCHANGE,200h _safedef PFD_SWAP_COPY,400h _safedef PFD_SWAP_LAYER_BUFFERS,800h _safedef PFD_GENERIC_ACCELERATED,1000h ;/* PIXELFORMATDESCRIPTOR flags for use in ChoosePixelFormat only */ _safedef PFD_DEPTH_DONTCARE,20000000h _safedef PFD_DOUBLEBUFFER_DONTCARE,40000000h _safedef PFD_STEREO_DONTCARE,80000000h %endif ;//_NASM_GL_