DEMOLISHING
THE   SCENE
SINCE  1991

presents

C O D E  I S  M Y  P R O N (4k)
released @ reViSi0N 22. - 25. april, 2011 (E)werk : saarbrücken : germany

C R E D I T S

A B O U T
turns out that ray marching through a transparent noise field is quite
computationally expensive - at least the way I do it...
The speech samples are encoded using a (yet?) unfinished speech codec for
4k intros. It's VBR with about 500 bits per second. This is not quite
state of the art, but we're getting there.

R E Q U I R E S
we have tested this intro successfully on ATI and NVIDIA systems, but in order
to run fluently (at 60 Hz) you need a top-notch graphics card (as of 2011).
The intro runs fine on windows 7 64bit but might also run on other windows
systems.
The intro uses the same resolution as the desktop, but because the ray marching
is done on a fixed resolution off-screen surface which is then up-sampled, the
desktop resolution has hardly any effect on the overall performance.
We use crinkler for compression - thank you guys for this truly awesome tool.

G R E E T I N G S
abyss - abyss connection - alcatraz - andromeda - atlantis - black maiden
black monks - brainstorm - clrsrc - conspiracy - crest - division zero
fairlight - fake - farbrausch - ganglion - haujobb - higher lyrics - holon
keyboarders - kewlers - limp ninja - marshals - metalvotze - mercury - mfx
neuro.concept - outracks - padua - plastic - plush - razor 1911 - rebels
rgba - scarab - scoopex - smash designs - speckdrumm - sqny - squoquo
still - stravaganza - synesthetics - tbl - tggc - titan - traction - trsi
unik - vantage

R E S P E C T S
revision - breakpoint - buenzli - the ultimate meeting - evoke - x

C O N T A C T
mail: info@nuance-family.de
web: http://nuance-family.de
facebook: nuance demoscene family