.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o. OOO OO OOOOOOO OOO OOOOO OO OOOOOO OOOOOOOO OOOO OOOOOOO OOO O OOOOOOO OOOOO OOO OOOOOOOOOOO OOOO OOO OOOOOOOO OOOO OOOO OOOOOOOO OOOO OOOO OOOOO OOO OOOOO OOOO OOOOOO OOOO OOOOO OOOO OOOOOOOOOO OOOOOO OOOO OOOOO OOOO OOOO OOOOOOOOO OOOOO OOOO OOOOO OOO OOOOO OOOOOOO OOOOO OOOO OOOOOOO OOOOOOOOOOOOO OOOO OOO OOOO OOOOOOOOOOOO OOOOOOO OOOOOOO OOOOOOOOOOO OOOO OOOOOOOOOOOO OOOOOO OOOOO OOOOOOOO OOO OOOOOOOOOO OOOO OOOO OOOO OOO OOOO OOOO OOOO Code/Gfx/Sfx: Vander 'imerso' Nunes OOOO Direction Help: Lidiane 'lijanis' Vilaça OOOO OOOO Released at Kindergarden competition, Nov 2013 OOOO * opengl 4.1 gpu + updated drivers recommended O This prod is a bit heavy on raymarching with reflections, so screen resolution greatly affects performance. Just in case, there is a 320x240 version in the package, as that is a really quick little res that takes it easy for the gpu. If for any reason you want to try this prod in 320x240, you may need to enable (just enable, not set) that mode in your gpu driver -- check the gpu utility, it should allow insertion of custom resolutions. .o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.