DM_BITSPERPEL = 00040000h DM_PELSWIDTH = 00080000h DM_PELSHEIGHT = 00100000h ANTIALIASED_QUALITY = 4 WGL_FONT_POLYGONS = 1 _glClearDepth MACRO t ;this is not defined in hardcode's include files gl_dpush t ;so here it is. mov eax, eax mov ecx, ecx call glClearDepth ENDM _glColor4f MACRO R,G,B,A gl_fpush A gl_fpush B gl_fpush G gl_fpush R mov eax, eax ;without this crap, it fucks up mov ecx, ecx ;don't ask me why... call glColor4f ENDM _glClearColor MACRO a,b,c,d gl_fpush d gl_fpush c gl_fpush b gl_fpush a mov eax, eax mov ecx, ecx call glClearColor ENDM _gluPerspective MACRO a,b,c,d gl_dpush d gl_dpush c gl_dpush b gl_dpush a mov eax, eax mov ecx, ecx call gluPerspective ENDM