1+2-3 3.14*0.1/(0.45-0.1) atan(sin(1.5)/cos(-1.5)) sinh(0.123)*cosh(0.9321)/atanh(-0.4) pow(2.0, log2(128.5)) exp(log(15.)) sqrt(pow(cos(0.72), 2.0) + pow(sin(0.72), 2.0)) mod(12, 5) 0xabc&0xffff^1234 dot(vec3(1,0,2), vec3(3,4,5)) gl_MaxTextureImageUnits