Stochastic Lens Simulator by Gzrrplox
A 4k Intro for Instanssi 2011

This intro is the first step in the quest of Gzrrplox to build a realtime
stochastic micropolygon rasterizer. To understand the inner workings,
read "The Reyes image rendering architecture" from 1987 and continue with
the included source code.

Basic idea is to sample geometry at randomly chosen time and lens coordinates
multiple times inside a pixel. Sampling is done after shading in screen space
coordinates which makes high amount of samples relatively low cost.

Made using GCC and Byte Optimized Linker by Timon Ahon. Quick Windows port was
compressed using Crinker by Loonies & TBC. Unpack header is the one by Marq.

SDL is used for sound and initialization. OpenGL geometry shader support is
required. I had some trouble with bold every now and then, huge unstripped
gcc linked version should be safer. My first 4k so might be a bit rough
around the edges.

Greetings to Jypa, deggis, zipola, Zouppen, Ziticca, louk, Epeli, Cornix,
Rage Manifesto, Apsup, wabe, Cornix, Zeggo, JuhoAP, hanshoi, rdom, Katajakasa
teistiz, Kaelum, The old man and everyone else at Instanssi, especially visy
(fascinating talk), Lehikoinen ja Hevoset (always as delightful).

Biologimorsiamet, yes we are ashamed.