Stochastic Lens Simulator Mk II by Gzrrplox
A 4k Intro for Stream Eight

This intro is the second step in the quest of Gzrrplox to build a realtime
stochastic micropolygon rasterizer. If you're interested, read "The Reyes
image rendering architecture" from 1987 to find out more and continue with
included source code.

Production started on top of Instanssi entry at Stream and finished at
about 3am.

Made using GCC and Byte Optimized Linker by Timon Ahon. Quick Windows port was
compressed using Crinker by Loonies & TBC. Unpack header is the one by Marq.

Geometry shaders are required as they are used for bounding box generation.