Ž ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Ž Ž ŽÜÜÜÜ °° °° ±± ±± ²² ŪŪŪŪ Ž ßßßß °° °° ±±±± ±±±± ²²²² ŪŪ Ž °° ±± ±± ±± ±± ²² ²² ŪŪŪŪ Ž Ż °° °° ±± ±±±± ±± ²²²²²²²² ŪŪ ŽÜÜÜ ßßßß °° °° ±± ±± ±± ²² ²² ŪŪŪŪ Ž Žßßßß ŽÜÜÜÜ ÄÄÄÄÄÄÄĶĶĶĶĶĶĶŪŪŪŪŪ 94 ŪŪŪŪŪĶĶĶĶĶĶĶÄÄÄÄÄÄÄ 3Kb Intro by Sam/4ge. I won't be held responsible for any damage caused to your hardware or software by this intro. (Please see the information section.) Run this intro at your own risk. ō °±²Ū SYSTeM ReQuiReMeNTS Ū²±° ³ ³ ž Register-compatible VGA card ³ ž 486 or above, the faster the better ³ ž Exit Windows before you run this, to gain extra speed. ³ ž About 200k free conventional memory is required (tough, huh) õ ō °±²Ū iNFoRMaTioN aBouT THe iNTRo Ū²±° ³ ³ ž It's less than 3k, so don't expect too much (eg, no music or drawn gfx) ³ ž To control the demo's only effect (!) turn numlock on and use your ³ numeric pad. The blue box shows the direction you've chosen; every ³ so often the computer (green box) will change direction to match the ³ one you chose. If you're going straight on (5 on pad) this isn't shown ³ ž This intro uses VGA-registers in a non-standard way. It's possible that ³ non-standard register use can damage a monitor. If you'd rather not risk ³ this, don't run the demo. However this is very unlikely to happen (it ³ works fine on mine). If things look wrong while you are running the demo ³ then turn off your monitor. (By the way, most demos mess with these ³ registers, not just this one) õ ō °±²Ū WHY iT WaSN'T BeTTeR Ū²±° ³ ³ ž The time now is 21:59 on Christmas Eve. I am fed up with coding this. ³ ž I wanted to include: ³ a simple texture zoom and rotate (I've written it on paper but don't ³ have time to enter and debug it or work out my sine table) ³ a 4ge logo I did in Photoshop. I was intending to compress it (160k) ³ to 2k using a slightly-clever technique and 3-bit colour. It turned ³ out I was being optimistic in assuming 3-bit would be enough (5-bit ³ would have been fine, but the intro wouldn't fit in the 4k ceiling ³ if I did that). Because of this my time writing a 3-bit uncompression ³ routine was wasted. :-( ³ some of those distortion effects where you squash a screen, etc, but ³ with a slightly new `clever bit'. ³ ž Sorry about: ³ the lack of palette fades... ³ the nasty screen flicker at one point - my flyback routine has stopped ³ working and I can't be bothered to fix it. õ ō °±²Ū GReeTiNGZ Ū²±° ³ ³ Triton, Future Crew, and whoever did the `Giant' 4k intro for Asm '94. ³ And all other demo crews (even if you're crap like me). õ ō °±²Ū HoW To CoNTaCT Me Ū²±° ³ ³ Email me at university during termtime or at home the rest of the time: ³ ³ ž university: Samuel.Marshall@durham.ac.uk ³ ž home: petermarshall@cix.compulink.co.uk ³ ³ Snail mail: ³ ³ Samuel Marshall, 4ge, 31 Budebury Rd, Staines, Middx, TW18 2AZ, England ³ ³ Web page: ³ ³ http://www.dur.ac.uk/~d405ua (I think: if it doesn't work, email me) õ ō °±²Ū CHeCK ouT MY SHaReWaRe Ū²±° ³ ³ I write shareware under the `Software Forge' name. Check out: ³ ³ NETRIS (netris11.zip) - the best tetris game for Windows 3.1 ³ supports 2 players on one computer, more on suitable net ³ gfx, sounds, midi etc. ³ ³ SYSEXMAN (sysexman.zip) - a sysex saving program for midi instruments ³ ³ MATHS PACK (decision.zip) - some maths algorithms including a program ³ for finding quickest routes across London by tube. ³ ³ Hopefully available from CICA ftp sites. Definitely accessible in some ³ way from my web page. õ L8r... Sam.