; ------------------------------------------------------ ; FUTURISM - MandelBox 1k by Stefan "mad" Mader / Still ; ------------------------------------------------------ ; thanks to hitchhikr for sources and packer so it was ; easy to put in the shader and don't care about the ; framework.... ;) ; ------------------------------------------------------ ; ah and the fractal formula "mandelbox" speedups where ; proposed by buddhi and knighty at some forum called ; fractalforums.net ; ------------------------------------------------------ ; ------------------------------------------------------ ; 1kPack v0.9c - Direct X Framework (GetTickCount version) ; Written by Franck "hitchhikr" Charlet / Neural ; ------------------------------------------------------ ; Thanks to rbraz for the trianglelist trick. ; ------------------------------------------------------ ; buildblock RELEASE ; CAPT "[SOURCEDIR]nasmw.exe" -f bin "%2" -o "%1.bin" -s -O9 ; CAPT "[SOURCEDIR]1kpack.exe" "depackers\dx_depacker_gtc.bin" "%1.bin" ; buildblockend ; ; buildblock DEBUG ; CAPT "[SOURCEDIR]nasmw.exe" -D DEBUG -f bin "%2" -o "%1.bin" -s -O9 ; CAPT "[SOURCEDIR]1kpack.exe" "depackers\dx_depacker_gtc_debug.bin" "%1.bin" ; buildblockend ; ------------------------------------------------------ ; Header bits 32 ; ------------------------------------------------------ ; Includes %include "d3d9_nasm.inc" ; ------------------------------------------------------ ; Pre-processor constants ;%define DEBUG ; ------------------------------------------------------ ; User constants SCREENX equ 640 SCREENY equ 480 ; ------------------------------------------------------ ; Constants WS_EX_TOPMOST equ 0x8 VK_ESCAPE equ 0x1b WS_CAPTION equ 0xc00000 WS_POPUP equ 0x80000000 WS_BORDER equ 0x800000 WS_SYSMENU equ 0x80000 WS_VISIBLE equ 0x10000000 WS_THICKFRAME equ 0x40000 WS_POPUPWINDOW equ WS_BORDER | WS_SYSMENU | WS_CAPTION | WS_VISIBLE | WS_THICKFRAME SW_SHOWNORMAL equ 1 PM_REMOVE equ 0x1 SCREENDEPTH equ D3DFMT_A8R8G8B8 ; 32 bits D3DFVF_XYZRHW_SIZE equ (4 * 4) BASE equ 0x420000 ; Those are located inside the depacker POS_fnc_exit equ 0x410090 POS_fnc_D3DXCompileShader equ 0x410094 POS_fnc_LoadLibrary equ 0x4100b4 POS_fnc_GetProcAddress equ 0x4100b8 POS_fnc_GetTickCount equ 0x4100bc ;POS_fnc_QueryPerformanceCounter equ 0x4100bc ; !!! Only valid for d3dx9_30.dll !!! D3DX_D3DXCompileShader equ 0xda6de D3DX_D3DXCreateTextureFromFileInMemoryEx equ (D3DX_D3DXCompileShader - 0xc1341) D3DX_D3DXCreateTexture equ (D3DX_D3DXCompileShader - 0xbe4a2) ; ------------------------------------------------------ ; Structures ; ------------------------------------------------------ ; Vars datas Device equ 0 OldTimeElapsed equ Device + 4 TimeElapsed equ OldTimeElapsed + 4 PixelShader equ TimeElapsed + 4 ; --------------------------------------------------------- ; Program entry point ; edi contains D3DXCompileShader address org BASE EntryPoint: ;sub edi, D3DX_D3DXCreateTextureFromFileInMemoryEx ;; stack contains D3DXCreateTextureFromFileInMemoryEx ;push edi ; Import the functions we need mov edi, table_dlls load_dlls: push edi call dword [POS_fnc_LoadLibrary] test eax, eax jz done_dlls push -1 ; Fix a problem with windows 7 pop ecx repne scasb ; Go to end of string load_functions: xchg ebx, eax ; DLL handle push edi push ebx call dword [POS_fnc_GetProcAddress] test eax, eax jz load_dlls stosd xchg ebx, eax repne scasb ; Go to end of string jmp load_functions done_dlls: ; ---------------------------------------------------- mov esi, API_CreateWindowEx mov edi, POS_fnc_GetTickCount mov ebp, Vars ; MUST BE ALIGNED !! lea eax, [ebp + PixelShader] push ebp ; CreateDevice push Present_Buffer push D3DCREATE_SOFTWARE_VERTEXPROCESSING push D3D_SDK_VERSION ; Direct3DCreate9 push 0 ; D3DXCompileShader push 0 push eax push 0 push PShaderProfileName push ProcedureName push 0 push 0 push (fPShader - PShader) push PShader %ifndef DEBUG push 0 ; SetCursor %endif push 0 ; CreateWindowEx push 0 push 0 push 0 %ifdef DEBUG push SCREENY push SCREENX %else push 0 push 0 %endif push 0 push 0 %ifdef DEBUG push WS_POPUPWINDOW %else push 0 %endif push 0 push ClassName %ifdef DEBUG push 0 %else push WS_EX_TOPMOST %endif call dword [esi] ; + (API_CreateWindowEx - API_CreateWindowEx)] mov ebx, eax %ifdef DEBUG push SW_SHOWNORMAL push eax call dword [esi + (API_ShowWindow - API_CreateWindowEx)] %else call dword [esi + (API_SetCursor - API_CreateWindowEx)] %endif call dword [edi + (POS_fnc_D3DXCompileShader - POS_fnc_GetTickCount)] ; ------------------------------------------------------ call dword [esi + (API_Direct3DCreate9 - API_CreateWindowEx)] push ebx push D3DDEVTYPE_HAL push D3DADAPTER_DEFAULT ; (0) push eax mov ebx, [eax] call [ebx + IDirect3D9.CreateDevice] lea eax, [ebp + PixelShader] push eax mov eax, [eax] push eax mov ebx, [eax] call [ebx + ID3DXConstantTable.GetBufferPointer] push eax mov eax, [ebp] push eax mov ebx, [eax] call [ebx + IDirect3DDevice9.CreatePixelShader] ; pop ebx ; ebx = D3DXCreateTextureFromFileInMemoryEx call dword [edi + (POS_fnc_GetTickCount - POS_fnc_GetTickCount)] mov [ebp + OldTimeElapsed], eax ; ------------------------------------------------------ ; Program loop MainLoop: %ifdef DEBUG push PM_REMOVE push 0 push 0 push 0 push Msg call dword [esi + (API_PeekMessage - API_CreateWindowEx)] test eax, eax jz No_Msg push Msg call dword [esi + (API_TranslateMessage - API_CreateWindowEx)] No_Msg: %endif ; ------------------------------------------------------ ; Obtain the frames timer call dword [edi + (POS_fnc_GetTickCount - POS_fnc_GetTickCount)] sub eax, [ebp + OldTimeElapsed] mov [ebp + TimeElapsed], eax fild dword [ebp + TimeElapsed] fstp dword [ebp + TimeElapsed] lea ecx, [ebp + TimeElapsed] ; ------------------------------------------------------ ; Display a rectangle push VK_ESCAPE ; GetAsyncKeyState push 0 ; Present push 0 push 0 push 0 mov eax, [ebp] push eax mov ebx, [eax] push eax ; EndScene push D3DFVF_XYZRHW_SIZE ; DrawPrimitiveUP push BigTriangle push 1 push D3DPT_TRIANGLELIST push eax push D3DFVF_XYZRHW ; SetFVF push eax push dword [ebp + PixelShader] ; SetPixelShader push eax push 1 ; (Nbr) SetPixelShaderConstantF push ecx push 0 ; First constant register number push eax push eax call [ebx + IDirect3DDevice9.BeginScene] call [ebx + IDirect3DDevice9.SetPixelShaderConstantF] call [ebx + IDirect3DDevice9.SetPixelShader] call [ebx + IDirect3DDevice9.SetFVF] call [ebx + IDirect3DDevice9.DrawPrimitiveUP] call [ebx + IDirect3DDevice9.EndScene] call [ebx + IDirect3DDevice9.Present] call dword [esi + (API_GetAsyncKeyState - API_CreateWindowEx)] sahf jns MainLoop call dword [edi + (POS_fnc_exit - POS_fnc_GetTickCount)] ; ------------------------------------------------------ ; Datas %ifdef DEBUG Msg: times 100 db 0 %endif ClassName: db "edi" ProcedureName: db "t", 0 PShaderProfileName: db "ps_3_0", 0 PShader: db "float f;" db "float _d(float3 c)" db "{" db "float sc=2.85;" ; scale darf nicht kleiner 1 db "float de=1;" db "float fr2=1;" ; farrad*farrad db "float mr2=.25;" ;minrad*minrad db "float3 p=0;" db "int i;" db "for(i=0;i<8;i++)" db "{" db "p=sign(p)*(1-abs(abs(p)-1));" db "float r2=dot(p,p);" db "if(r2.00025;i++)" db "{" db "k=_d(p);" db "p+=d*k;" ;db "p.x=frac((p.x+5)*0.1)/0.1-5;" db "}" db "float3 n=_n(p);" db "float3 l=normalize(float3(.2,1,.3));" db "float h=dot(n,l)*.5+.5;" db "float s=pow(saturate(dot(n,normalize(normalize(sp-p)+l))),20);" db "h*=1.5-length(p-sp);" db "return float4(.6,.9,1,0)*h+float4(.9,.6,.3,0)*(1-h)*.2+s;" db "}" fPShader: ; ------------------------------- table_dlls: db "user32", 0 API_CreateWindowEx: db "CreateWindowExA", 0 %ifdef DEBUG API_ShowWindow: db "ShowWindow", 0 %else API_SetCursor: db "SetCursor", 0 %endif API_GetAsyncKeyState: db "GetAsyncKeyState", 0 %ifdef DEBUG API_PeekMessage: db "PeekMessageA", 0 API_TranslateMessage: db "TranslateMessage", 0 %endif db "d3d9", 0 API_Direct3DCreate9: db "Direct3DCreate9", 0 Present_Buffer: dd SCREENX ; dpBackBufferWidth dd SCREENY ; dpBackBufferHeight dd SCREENDEPTH ; dpBackBufferFormat dd 0 ; dpBackBufferCount dd 0 ; dpMultiSampleType dd 0 ; dpMultiSampleQuality BigTriangle: dd D3DSWAPEFFECT_DISCARD ; dpSwapEffect dd 0 ; dphDeviceWindow ; dpWindowed / Windowed = 1 / Fullscreen = 0 %ifdef DEBUG dd 1 %else dd 0 %endif dd 0 ; dpEnableAutoDepthStencil dd 2048.0 ; dpAutoDepthStencilFormat (D3DFMT_D16) dd 0 ; dpFlags dd 0 ; dpFullScreen_RefreshRateInHz dd 0 ; dpFullScreen_PresentationInterval dd 0 dd 2048.0 ; Note: the packer strips any 0 located ; at the end of the file (including the flt above) align 8 Vars: ; ------------------------------------------------------