ßß ßßßßßßßß ßßßßßßßß ßßßßßßßß ßßßßßß ßßßßß ßßß ßß ßßßßßßßß ßßßßßßßß ßßß ßß ßßßßßßßß ßßßßßßßß ßß ßß ßß ßß ßß ßßßß ßß ßßßßßßßß ßßßßßßßß ßßß ßß ßßßßßßßß ßßßßßßßß ßß ßßßßßß ßßß ßßß ßß ßß ßß ßßßßßßßß ßßßßßßßß ßßß ßß ßßßßßßßß ßßßßßßßß ßß ßß ßß ßß ßß ßß ßßßß ßßßßßßßß ßßßßßßßß ßßß ßß ßßßßßßßß ßßßßßßßß ßß ßß ßß ßßßßß ßß ßßß ßßßßßßßß ßßßßßßßß ßßß A crappy but tiny two player game written by brioche/aspirine This is a beta version 0.2 so don't expect too much! :) I have to admit that it was a boring saturday evening when I started to code some kind of nibble game, I'm really not used to code games. I still can't figure out why I decided to make this one, maybe because it was easy to code in asm. I'm gonna maybe put it in Wired97's 100k game compo. :) The rules are mainly the same as the race in the famous movie Tron. You have to spend the more time possible on the game area without touching neither any of the boundaries nor the line drawn by the other player and you. Quite addictive. If you have an azerty french-like keyboard the right keys are up/down/left/right for the player 1 and a/q/w/x for the other but if you have a qwerty keyboard it should be something like q/a/z/x (I'm not so sure!). There are of course some bugs in the game. When both players die at the same moment the player 2 will always be the winner since the player 1 case is the first to be tested. :) The whole stuff is synchronized on the 70 hz vertical retrace of the screen but it works well since the whole stuff doesn't need 1/70s to be drawned so it runs at the same speed on slow computers than on fast pentiums. Since some parts of the assembler code are quite unreadable feel free to contact me if you want more detail about it... I'd like to send my best regards to alphatrion, gedeon, trax, desnos, pcboy, black axe, fontex and all the very cool people I met at Wired. Xavier Defrang (brioche/aspirine) 106146.1452@compuserve.com