Qube 256b for MS-DOS
October 2014

This is a classic wireframe cube in 256b. I didn't cut any corners here,
it's a complete and working vertex engine, just at a very small scale.

It was a complete pain to get this working on XP. Apparently the XP
DOS emulator starts to malfunction if you overflow the FPU stack, so
if you look at the code you will notice a bunch of FFREE instructions
that waste so much space. Please let me know if you have a workaround
for this.

Greets go out to: Harekiet, matja, bart^xt, comrade, vprolix, and HellMood

dila / #asm / EFnet