From tommy@nevada.edu Thu Mar 16 07:57:49 1995
Date: Wed, 15 Mar 1995 13:44:53 -0800
From: GREG HJELSTROM <tommy@nevada.edu>
To: Steve <shavelk@agora.rdrop.com>
Newsgroups: comp.sys.ibm.pc.demos,rec.games.programmer
Subject: Re: NEW COMPETITION BIG PRIZES :)


: Yes, write a game and send it in!  original or not, if it is a better
: implementation, then it will fare better in the contest.

: Full contest information is now available on the WWW!
: Just go to http://www.teleport.com/~bobwill/contest.html

: --
: Steve

Hello!  Here is my entry in the 256byte Game contest!
This is a breakout game with 256 levels :-)  Some of the levels blink on
and off and one level has invisible blocks ;-)


**Please let me know when you get this and if it works because this is
the first time I've used uuencode.**

Thanks

Greg Hjelstrom      (Great idea for a contest, I had a lotta fun)

begin 600 brk256.com
MN`"XCL`S_Z'W`;D@`_.KN```N;`$\ZN^Z`V+_KD.`+BP#?.K'HS`CMBX0`".
MP+L"_R:+#FP`@^$\O10`QP4``(O%NJ``]^(#P8OX)J`7`*@"=1VH`70P@?Y$
M#G0JL`+'!```QT0<L`U&1O[(=?'K%X'^P`UT$;`"3D['!+`-QT0<``#^R'7Q
M@;V@`+`-=0+VWX`]W'40]M_'1?X``,<%``#'10(``,<%`@^*PY@#R(K'F`/H
M@_D`=0+VVX'YG@!U`O;;@_T`=0@?_@;X`>DP_X/]&705)J%L`$`F.P9L`'7Y
?M`'-%G4+Z5+_'[0)NOD!S2&X`$S-(=P*3&]S97(A)'05
`
end


--
----------------------------------------------------------------------------
Greg Hjelstrom    | quote of the month:
tommy@nevada.edu  | "Quantum tunnelling through the light barrier would
                  |  really SUCK!"  - ftlofaro@unlv.cs.edu
----------------------------------------------------------------------------

