ÜÜÜÜÜÜ Ûßßßß ßßßßÛ ÜÜÛßßßßßßßßßßßßßßÛÛßßßßßßßßßßÛ ÛßßßßßßßßßÛÛßßßÛÛßßßßÛÛßßßßÛÜ ÛÜ ÛÛ ÛÛ Û ÛÛ Û Û ÛÛ Û Û ÛÛ ÜÛ Û ÛÛ ÛÛ Ûßßßßßß Û Û ßß ÜÛ ÛÛ ßß Ûß Û ÛÛ ÛÛ Û ÛÛ Û Û ÛÛ Û Ûß ÛÛ ßÛ Û ÛÛ ÛÛ Û ÛÛ Û Û ÛÛ Û Û ÛÛ Û Û ÛÛ ÛÛ Û ÛÛ Û Û ÛÛ Û Û ÛÛ Û Û° ÛÛ ÛÛ Û° ÛÛ Û° Û ÛÛ Û° Û° ÛÛ Û Û± ÛÛ ÛÛ Û± ÛÛ Û± Û ÛÛ Û± Û± ÛÛ Û Û² ÛÛÜÜÜÜÛÛ Û² ÛÛÜÜÜÜÛ² ÛÜÜÜÜÛÛ Û² Û² ÛÛÜÜÜÜÛ ßÛÜÜ ÜÜÜÜÜÜÛÛÜÜÜÜÛÛÜÜÜÜÜÜÜÜÜÛßÛÜ ÜÜÜÜÜÛÛÜÜÜÜÛßÛÜ ÛÛÜÜ ÜÜÜÜÜÜÛ Û±Û Û±Û Û±Û Û±ÛIC Û²Û Û²Û Û²Û Û²Û ßßß ßßß ßßß ßßß Úùú úùùú : Introduction Àùú úùÄùÄÄÄÄÄÄÄÄÄÄÄÄÄùÄùú úù¿ : : You've seen it before. You've coded it before. You've cried over it : before. And now it's time to cry over it again! Because- ù Matrix is back with another tiny,phenomenal,compact,astonishing demo! ! No, it's not another 3d-engine. No, it's not raytraced. And no, it's not made of LEGO(tm). It's a 128b demo Io and I came up with after I, Insomniac, had spent ù ! the whole evening working on a new 256b demo that I didn't really think : forfilled my expectations of what a 256b demo should consist of. . So I made a bet with the devil that I could tamper it down to 128 bytes : before the evening was over, and that he would have my soul if I failed. : Around 23.45 I was starting to get worried that I might lose my soul, ! but as the devil sharpened his dagger, in came Knight Io and bravely . helped me to succeed with my mission. And that's why I'm here. . Insomniac(10/12/97) Úùú úùùú : Demo-info Àùú úùÄùÄÄÄÄÄÄÄÄÄÄÄÄÄùÄùú úù¿ : The demo consists of the follow (in order of appereance): : : Palette routine : 27 bytes : Pattern algorithm : 37 bytes ù Palette rotation : 31 bytes ù (The rest are just for entering VGA, going back to DOS etc.) : . The demo is a try to make something a bit "psychedelic". And it seems that I sort of succeded. It's just basically a "pulsating" pattern, : achieved by rotating the palette. : -It seems that it goes reeeeeeeeeeeeeaaaaaaaaaaallllllllyyyyyyy slow on Io's computer, even without the waitretrace. But since IT feels like ù ù running really fast on my computer, I left the waitretrace in the code ! ! And as with all the other of our productions, you exit with a nifty ESC- . ù key. That is, if you should get bored by it before you computer collapse. : : The "algorithm" for the texture was found somewhere on my computer, so I dunno who to greet (If someone really invented it). And last: The palette routine is a one really tiny, so If you should fallù with love with it, then please; greet Io, since he made it. . Insomniac Úùú úùùú : Los cr‚dits Àùú úùÄùÄÄÄÄÄÄÄÄÄÄÄÄÄùÄùú úù¿ : : ù The credits for this intro are the following: : Code : Insomniac (with the help from Io) ù : Úùú úùùú : News Àùú úùÄùÄÄÄÄÄÄÄÄÄÄÄÄÄùÄùú úù¿ : : Finally another coder! Since Io has been supporting us for some time ù : now, I though that it was best for us all if he joined. ù So let us all welcome Io to Matrix with a big and nice mouse-click! Úùú úùùú : Los membros Àùú úùÄùÄÄÄÄÄÄÄÄÄÄÄÄÄùÄùú úù¿ : : : Handle Profession Realname Ãùú úùùú úùÂùú úùÂùú : Insomniac : Coder : Justin Walemark : : Io ù Coder . Niklas Andersson Soulariuz Graphician Johan Agur‚n . . Blue Graphician G”ran Sundblad Cyclops ! Graphician/Musician : Andreas Chrysovitsanos : : Wrong Graphician/Musician Fredrik Larsson ù Úùú úùùú : Greetings Àùú úùÄùÄÄÄÄÄÄÄÄÄÄÄÄÄùÄùú úù¿ : : Since the results of the 256b compo at #CODERS hasn't been announced yet ù : I can't greet the winner so, I'll just greet myself for being such a good competitor. Úùú úùùú : Contact info Àùú úùÄùÄÄÄÄÄÄÄÄÄÄÄÄÄùÄùú úù¿ : : : You can contact us, for information etc. : OBSERVE: Some of us are not reachable 24 hours a day. That is because the e-mail database might be located in a school. : : : Insomniac insomniac@goplay.com Io io@mypad.com ù Soulariuz soulariuz@geocities.com ù : Blue blue@schoolemail.com Cyclops NONE VALID : Wrong 96frlars@mediagymn.se Also try find us on the IRC (mostly EFNet or IRCNet): ! ù #ASM,#CODERS,#GRAPHICS úùÄùÄÄÄÄÄÄÄÄÄÄÄÄÄùÄùú This file is EXACTLY as big as 53 times the size of the demo!