;"RAZZIA in 64 bytes" ;Just for fun code by mados/TAP. ;This is a sequel to "Razzia in FFh" by MadMan/TAP, ;released first at Mekka & Symposium 2001. ;http://www.tap-home.de/ ;mailto:mados@tap-home.de ; \|/ ; лллллллл ; ллллллллл org 0100h mov al, 03h int 10h push word 0B800h ;For use in stosw pop es mov di, (16 * 80 + 76) * 2 ;Row and column mov ax, '\' + (1 + 8 * 16) * 256 stosw mov al, '|' stosw mov al, '/' stosw mov di, (17 * 80 + 71) * 2 mov ax, 255 + (7 + 4 * 16) * 256 mov cl, 7 rep stosw dec ax ;mov al,'ў' stosw mov di, (18 * 80 + 71) * 2 mov al, 'м' mov cl, 9 rep stosw mov dx, 03D4h ;al = Funktionsnr. des CRT-Controllers mov ax, 0B0Dh ;mov ah,0Bh for use in int 10h out dx, al ;Change start adress of the graphics ram inc dx mov cl, 71 + 80 ;Move over screen two times @mainloop: mov al, cl out dx, al ;Anfangsadresse des Grafikspeichers int 10h int 10h loop @mainloop ret dw 0a000h ;Stupid bytes to fill 64b