[Click here to read the news in full screen] [Click here to return to the menu]

    Thursday 29th October (2:20pm GMT) - Origin Gets Censored

The war of words between Origin and Paradigm went one step further yesterday when ICE discovered that he had been demoted to Loser access on The Underground. The Underground is a web based bulletin board system run by Paradigm that holds news-group type discussion. Ice had been using the board to rag on Paradigm and it seems they have demoted him to shut him up.
So remember 'TU: Where the elite speaks' unless you rag big brother :)

    Thursday 29th October (2:20pm GMT) - Reflux Gives Up

The cash-strapped Reflux realising they could not cut it in the competitive games scene have killed the group and moved off to ISOs. Well I suppose it is harder to stuff up in the ISO scene then it is in the games scene. This makes Reflux the first group to go completely ISO only.

    Sunday 25th October (6:40pm GMT) - Origin Accepts Limits

Origin while not joining the Fuction (or as they call it 'Fucktion') has accepted and will now use their disk limit of 50 * 2.88. Here is what they have to say in their latest NFO, Space Bunnies Must Die (c) Ripcord Games.

Well as you can see this release is well over the SPA disc limit of 75! We wanted to wait until a proper SPA meeting to propose a NEW disc limit. But due to the goings on out of our hands and the arrival of this title we have choosen to release this title as the masses demanded it. In relation to the SPA, ORIGIN members feel they can no longer remain a part of the SPA as we no longer conform to the SPA rules. Thus we are leaving the SPA until further notice. Stay tuned ;).

As for any future raggings that will say we have U-turned and back-tracked on what we have said, let us make it clear. It was not ORIGIN's policy to keep the disc limit at 75 discs. In fact it was SKILL of CLASS who clamoured for this limit to be enforced. Surprising that he went back on it so if anyone is two-faced it is him. So if we did not campaign for that then what were we going on about in previous NFOS ??? Well our view was two groups tried to FORCE their views in a dictatorship type manner on the rest of the SPA membership, without consulting them. They tried to do this by releasing games which broke SPA rules, WHILE still remaining members of the SPA at that time. We at ORIGIN have left SPA so therefore are no longer obligated to adhere to SPA rules. Unlike other groups we respect SPA and have no wish to try and FORCE our ideas on the rest of the scene. Thus we believed it was better to leave the SPA rather than disrespect the scene. Our intention when we was in the SPA was to obtain rules against RAPES. In a hope to bring QUALITY and STANDARDS to the scene so, all could benefit.

This PDM and others refused to comment on, they consistently tried to side step this issue. Which we thought was important as RAPES is what actually brought the issue of DISC LIMITS up. As PDM was raping all the time before. Anyway that is history, but let me re-iterate when we slagged groups for going over the SPA limit. It was becuase at the time they were also members of SPA. We have gone over SPA limit, but are not members now. Thus we don't contradict ourselves, such as PDM and RZR did.

So, now you know! Anyway ORIGIN has decieded to follow a disc limit size of 0 x 2.88 megabytes, as is the norm these days on the UTIL scene. People from the FUCKTION will say this is a victory for them. Which seems most strange to us, as 1) we where never for or against the DISC LIMIT and 2) they decieded to leave becuase they claimed people like us were unreasonble and would never accept the NEW rules that they have proposed. Basicly they cannot say we would never agree to their rules and then say they knew we would agree, as it is a contradiction. The fact remains that the FUCKTION is made up of groups whoose members while c00l, the leaders are all dictators and do not wish to have democratic representation of all releasing groups, while they make their BIG PLANS to release cool games, like this one! The FACTS are they ran out on the SPA, not the other way round. In short PUSSIES. Its a shame their membership has to put up with fascism. We feel sorry for them, that is why we wish to talk to the SPA members to discuss NEW rules which go BEYOND the FUCKTION set. We hope this happens for the benefit of all within the scene. Lets stop their dictation now!

CYPHER (THE LORD PROTECTOR)

    Tuesday 20th October (6:50pm GMT) - FOS Busted

Fortress Of Solitude (FOS) has been busted for as now, unknown reasons. FOS was Razor 1911 and Radium WHQ, DOD EuroHQ and a RISC affil.

    Sunday 18th October (12:00pm GMT) - New Game Standards

In lieu of recent events contributing to the breakdown of the now defunct S.P.A. (Software Piracy Association), a private meeting between the key contributing and contending groups was held. On October 15th, 1998 an agreement and compromise was reached between the 3 attending parties, CLASS, PARADIGM and RAZOR 1911. Let it be known that this type of compromise could not be achieved under the S.P.A. environment; it took a clean break to accomplish in a day what had previously gone unaccomplished in 2 months.

The end result being a new council whose sole purpose is to set standards for the game-releasing subsector of the scene, to be adhered to by all admitted parties. Represented members of this new council named THE FACTION, have pledged to abide by the following set of rules created a) to ensure a quality minded end result and b) to encourage fair play and a productive competitive environment for involved groups.

The Faction 10 Point Program:

1. The disk limit is as of now 50 x 2.88 megabytes or 2,915,328 bytes. This equates to a total of 144 megabytes of compressed data or 145,766,400 bytes. Using 2.88 megabyte archives enables us to keep the standard 8 character filename with a 3 character extension. This will also help contribute to the elimination of the 'missing disk' phenomenon, plaguing end-users worldwide. Acceptable compression formats at this time are ACE or RAR, followed by the traditional PKZIPing.

2. Every release under this limit will be a functionally and playably complete game. This means that included will be every component necessary for the successful completion of the game (every level, track, course and other NECESSARY component).

3. Sound effects WILL and MUST be included.

4. Intros, Outros and Cut-Scenes should be removed if the size of the release is 40 x 2.88 disks or more with them included. Intros should NOT be iuncluded in a Movie Add-On, only Cut-Scenes and Outro (aka End-Scene) should be included. Animation files, such as .SMKs, should be 'framed' and not blacked out. Re-indexing of large files, should consist of an actual re-index instead of just creating a file full of 0's, (which doesn't change the actual file size, but allows it to compress to virtually nothing), thus promoting more quality minded rips and cracks.

5. Only 2 Add-Ons should be released per game. Each Add-On should be no more than 25 x 2.88 megabyte archives.

6. A brief outline of what has been stripped from the game should be clearly stated in the game-release .NFO, as well as information as to whether or not Add-Ons can be expected.

7. Children's games (aka Kiddie games) and Edutainment software do not qualify under THE FACTION's guidelines for acceptable releases.

8. In regard to games distributed in the United States that are LATER distributed in Europe or vice versa under the same or different name / publisher. These games if released AFTER another group's release are counted as DUPES unless it can be proven that there is a clearly noticeable PLAYABLE difference in the latter release (eg. new levels, enhanced graphics, or other new features).

9. Fully cracked Update Patches and Trainers are highly regarded, though they are not the responsibility of any group (including that of which released the original game.) If 2 trainers from the same or different groups are released for 1 game, this does NOT qualify as a dupe unless the latter trainer provides no new features over the prior trainer.

10. Admittance to THE FACTION is done on an invite / vote-in basis. The group invitation must be proposed before ALL current FACTION member- group representatives, and the corresponding vote must be undertaken by ALL FACTION member-group representatives. This council operates in a purely democratic manner and all parties therein have upon joining, agreed to follow all stated guidelines of this Declaration of Scene Independence. Today is not only a new dawn in the games scene, but our Independence Day where differences are at least temporarily put aside and our unity re-consolidated.

This document was signed & approved on October 17th, 1998 by the following individuals, representing their respective groups:

Mr.Skill - [CLASS] - ZEUS [PARADIGM] - The Punisher [RAZOR 1911]

    Saturday 17th October (4:40pm GMT) - Official SPA Limits Set

Apparently a couple of days ago the new SPA rules where set. 50 disks * 2.88megs is the new limit while the game must include sfx and music. Videos are required if it is possible to include them. I'm just wondering if Class, Razor and siteops are going to ignore this?

    Thusday 15th October (3:50pm GMT) - Razor 1911 Quits The SPA

The Punisher, current leader of Razor 1911 has announced that they will no longer be a member of the SPA. This comes after the uproar Paradigm caused by announcing that they where going to change the SPA limit to 90 disks.

    Tuesday 13th October (12:50pm GMT) - Gameover Says No To Nfos

It seems Game-over.net has removed all NFO references yet again, maybe they are trying to go professional via a back door?

    Tuesday 13th October (12:50pm GMT) - Origin Wants PDM Banned

After Paradigm's insulting NFO Cypher representing Origin has something to say ..

People lets be clear on one thing, SPA membership is comprised of the following groups:

CLASS, RAZOR, PARADIGM, ORIGIN, REFLUX, DIVINE, HYBRID

All of these groups are FULL members of the SPA and have EQUAL vote. Some of these groups are new groups that comprise OLD SCHOOL members like Origin for example. Where CYPHER and RAKIM have been around since BEFORE the Amiga days. Where as other groups like PARADIGM seem old but comprise newbies like ZEUS who has only ever been on PC.

For the lamers out there the SPA has not, I repeat NOT had a FINAL vote on the DISC limit, thus the limit is still 75 and no greater. For those people who think different or wish to try and force a higher limit upon SPA members, guess what? No chance FUCKERS! Some people say who is SPA to say what the limits are? Why do we need order ??? Why do need limits ?? 90 is needed ??? Well SPA is made of the groups whos games you download time and time again. Game like this MAJOR title. If we have decided to set up a commmitie to discuss scene matters when we the groups make up the majority of pirate GAME releases, where that majority is +90% then you should at least repect our wishes as a UNITED SPA on these issues. We need order/rules of some kind in the scene to stop lameness. Lameness such as BETAS, RAPES, UNCRACKED games, BREAKS, DUPES, KIDDIEWARE and basiclly SHIT. Its about bringing quality to our scene so, that its worth while. After all why bother with pirate warez if its not worth it. Thus some sort of standards has been developed to avoid the CRAP. Disc limits are needed for various reasons. One of the biggest reasons is the fact that not everyone has fast lines. And people do not want to leech hundreds of megs to find out its a load of crap. Others would argue that if they do not have fast lines then they are lamers. Well there are two points that provbe this wrong. One is that if you have a fast link then you can leech the ISO anyway and warez should mean jack all to you anyway. The second is many elite people who contribute to the scene are still on 28.8k and have done more for the scene than your lamo site or trader group. But by far the biggest reason and never answered reason is how does one tell the difference between ISO and WAREZ? Where is the line drawn?. The answer is with a DISC limit. And to keep that limit as small as possible in order to greater distinguish the differences between WAREZ and ISO. The surggested 90 limit also seems to be another bone of contention. For the record the limit is still 75 DISCS of 1.44 MEG size and no larger. Should this be increased? Well this is still be discussed by the SPA. But the whole reason this came up was not actually becuase its XMAS and loads of sizable games are comming, but becuase of another issue. This issue was RAPES. A RAPE is where a game has been stripped down from the CD but yet not all of the game is their within the release to make it playable. For example a game with no sound or the game is missing the 3DFX or normal GFX files. One group was doing this and refused to believe its releases were RAPES. Even though they had more addons than a Lego set. Thus the discussion on the disc limit was raised and still argued about. Origin have yet to vote on the DISC limit as we would like a VOTE on RAPES with surggested all group agreement on what is a RAPE so, they can be banned and NUKED. Needless to say the group who started this all suddenly refused to accept thispoint of view and then tried to move onto DISC raising to escape the flak they received over RAPES. We don't mind this except that we kind of get the idea that this group would eventually start RAPING again even when the limit is 90. You see when you take away their RAPES, DUPES, UN-CRACKED, BETAS and BREAKS. This group does not have many good release like this one. The group that has caused all this shit is PARADIGM. I know that you maybe think that PDM stand for quality and in the past they used too. But they have let it slip and its slipped badly.

The Rise and Fall of PARADIGM: PDM was started by newbies like Zeus, who before this group had never started or ran his own group, unless you count group ZEUS. But enough said about that lameness the better. PDM when they started, were out to be the most quality group on the scene. They even laid down some GREAT standards for others to follow. As we shall see they themselevs have failed to follow those same high standards.At the start PDM laid out 5 goals that they would archive and contine to follow. Whilst they did indeed archive these most noble standards as will be seen they failed to live upto them all the time. These texts are taken from an NFO on the PDM website:

PDM GOALS: To help illustrate this point, here are the goals we intend to fulfill in our release process:

1.) No CD-RAPES ~~~~~~~~~~~ Some games are best left unripped and we don't intend on raping games just for the sake of a release. We feel that if a game can't be stripped down to an enjoyable version, its not worth releasing. NOTE: PDM's original primary goal is what they seem to break the most. F15 had no sound, MotorCross needed a level RAPED out as an addon by them. Ultimate Race Pro had how many addons ??? Might & Magic 6 another blatent RAPE. And the list goes on. RAPING is what PDM do best and it also happens to be against their own original number 1 standard.

2.) No KIDDY games ~~~~~~~~~~~~~~ At Paradigm, we feel kiddy games should be best left to groups that specialize in those games, since they typically do not appeal to any real fans of the game scene. NOTE: To be fair to PDM I have not seen a kiddie game from them.

3.) No BUDGET titles ~~~~~~~~~~~~~~~~ You may be asking yourself why certain game release groups must resort to releasing below-standard, and sometimes just plain cheezy games. Many of these games can be found in the $10 game basket at your local CompUSA or OfficeDepot. We feel this problem stems from a serious lack of professionalism, and Paradigm will refrain from releasing those types of titles, and instead leave them for lesser groups to gobble up. NOTE: hmmm never seen a budget ware from PDM as well.

4.) No RE-releases ~~~~~~~~~~~~~~ If a game has been put out and its v1.0 or newer, that's a good indication that it's a final and working version. As we have stated before, we are not desperate for releases. We will always release final versions of games we get, and don't intend to "finalize" any release just because we are angry that we lost on the original release. NOTE: Just when you thought PDM were only breaking one of their own rule They ignore another. Two DUPES they have released that I know of are the infamous MACHINE HUNTER and PROJECT AIROS. Zeus claimed MACHINE HUNTER wasn't final in the NFO. Well it was, just badly cracked. He then claimed later that it was final but not cracked properly. Well then they should have done it as a fix and not a release. Also even if that was true, if you read above closely PDM state they will not finalise any other groups release anyway. So, you see Zeus is talking shit on that release anyway. PROJECT AIROS was of course proven to be another game and that was just its euro name. Mistakes happen they would say. But what about when you dupe on purpose becuase you feel like it? They would say they never do that. But they did! Ultra Violent Worlds was a DUPE of the DIVINE release. They even say so in the NFO:

"While i was working DVN beat us but i still put it out - maybe you like it more on 2 disks instead of 18 :) - its the same game. "

While 2 discs is nice, as the NFO says "its the same game." clearly breaking PDM's own standards.

5.) No NON-WORKING releases ~~~~~~~~~~~~~~~~~~~~~~~ Unworking releases are the single most irritating thing people in the scene have to deal with. Allowing this to happen at a constant rate is a disgrace to the scene, and should not be tolerated by any major game release group out there. Many of the bad rips and botched cracks by the groups in the early days of the CD scene could at least be attributed to not having prior experience with this new media. But seeing this still happen on a regular basis by today's CD release groups can only be the product of sheer laziness and just not caring enough about the quality of a release. Paradigm intends to break this trend, and by doing so, guarantee a level of integrity to all of our releases, so that people out there don't have to be afraid of grabbing the latest and greatest release for fear that it won't work. NOTE: PDM used to be quite good at this in the past. Unfortnatly its all gone to shit recently. V2000 SAVE fix, many fixes for Might & Magic. The list goes on. Their Monaco release will also only work on some peoples machines as its badly cracked.

CONCLUSION: Its not very impressive when you set out 5 clear goals and then fail to keep to these standards with success being only obtained with 2 out the 5. Before you start a slagging match with anyone from ORIGIN. Remember these are PDM's standards not anyone elses. This is what PDM belives to be elite! Yet they fail to meet these so called great goals of theirs. Therefore by their own definition they are LAME! They used to have a good repuatation, but now its all gone down the shitter.The cracks are more like the old fuck ups FFC used to do. Some poeple have even said FFC cracks for PDM as the amount of fixes are about the same level! But we belive this to be false, as not even FFC needed as many fixes as PDM PDM claim no one is running the group and its open. Yet we all know ZEUS is a stalinist dictator and runs the group with a kulak style operation. Hes even black mailed people from other groups into rejoining PDM after they have left or he would NARC them. And has stolen money from poor Russians who need software to sell for bread. Yes ZEUS sells! Its all one big corprate biz from ZEUS INC. That one good HARDWARE supplier he keeps advertising for is actually number 3-4 now. And the selling of DAT tapes must bring in a few thousand dollors! Thats why ZEUS needs to raise the limit, to keep the releases going now that they have lost the quality. So, the business can keep selling. And he can rake the profits in. Yes not only are PDM lame, but they are moeny lamers as well.And they do it at the expense of the good scene people. BAN PDM WAREZ now! After all, its over the limit and a load of uncracked raped duped shit anyway. And when it isn't, its BETA! Do not put up with newbie ZEUS lameness anymore, BAN PDM warez NOW!

    Saturday 10th October (11:50pm GMT) - SPA Disk Limits

Class recently included the following notice in their NFO files ..

In light of recent events perpetrated by our so-called competition, we at CLASS PC would like to make a few things clear to you the end-user: Over the past 2 days we have witnessed new heights of lameness - as 2 groups who are self-proclaimed abiders of the S.P.A. regulations chose to break those very agreed upon guidelines while attempting to cover it up through false claims that a supposed final S.P.A. vote had taken place as well as an agreement to usher in a new disk limit of 90 x 1.44MB disks. This is completely and blatantly false. Yes the groups who comprise the S.P.A. committee have been and still are discussing the possibility of raising the disk limit. Coincidentally this is an ammendment that we at CLASS PC do NOT and we cannot possibly stress how stern we are in our convictions that we do NOT want the limit raised above 75 x 1.44MB disks. The 2 above mentioned groups would have you believe that CLASS voted YES in the supposed final vote that never took place, but this is FALSE. In the preliminary votes, we voted NO and in the final vote we will vote NO to the further degredation of the games scene. The entire purpose of the CD-RIP games scene is, was and always will be to deliver an end product that is of a size that can be easily downloaded and played by those who do NOT have high-speed modem connections - while at the same time delivering a product that has complete functionality and playability. As the current limit stands at 75 disks, we and every other group with any miniscule amount of stripping/cracking knowledge can achieve this ideal product. There are roughly 5-10% of games put on the market that cannot be released below this limit with an appropriate music addon if so requested. Those 5-10% of games are games that should either a) be bought, thus supporting the software developers we so often neglect or b) be downloaded in the fast growing, largely available ISO format. It is in the best interest of the end-users, siteops and active groups to quash this proposition now, before we all suffer blows in the categories of quality rips and quality of software released. We can safely say that very few if any are interested in 90 disk non-standalone addons, or in a worst case scenario, 90 disk multimedia Mah-Jong or edutainment software. We're sorry to have drawn this out so long, but there is so much to be said as far as this issue goes. In conclusion, we do NOT condone a 90 disk limit on game rips released. We did NOT vote yes in the S.P.A. tallies. We will ALWAYS continue to try our hardest to bring you small game rips, with functionality and playability intact - along with appropriate addons. We understand that the vast majority of you are on 56k or slower modem connections, and you deserve to be able to download the software you want in a reasonable amount of time. Those of you who can afford faster links should look to the future, to ISOs for those 5-10% of games that go unreleased because they cannot fit in 75 x 1.44MB archives. Take time to reflect on the above presented issue, and make it known to all your favorite game release groups that you are all-for the preservation of the games scene, hence you are against raising the disk limit at this time.

Following Class's actions, Paradigm now includes a counter statement in their NFOs ..

It's funny how class reacts (they did this last time when the limit changed to 75) when a clear vote has been approved by the SPA for the new 90 disk limit.
Here are the final results:
Paradigm - yes
Razor - yes
Hybrid - yes
Class - no
This was really the vote for 100 - but since we all know there are a few little groups out there - like DVN, OGN and RLX, we decided to hear them out - and since some were opposed to the 100 limit (as CLS), we compromised with the little groups on 90 - We thought this was extremely fair - considering OGN has release 2 games as the newbies, Devine puts out childrens software and beta's, and Reflux goes to the budget titles. Nothing wrong with any of this of course, we need little groups to co-exist (otherwise, what is a "big group") We are not really sure why Class feels the need to stop this progress of an increase in limit - other then a mere power trip (it's lonely at the top, but good to be king sound familiar?). What does the extra 15 disks mean? Better games coming out, less rip of code (always a bad thing), and for those still on the slow 56k - a whole 1 HOUR of extra downloading time. To groups like class, and the little groups that agree with them, feel free to continue at your 75 disk limit, but don't try and modify the SPA rules after the vote is over. The new official limit is 90!

Is this what Paradigm has to do to show people they believe they are right, insult the socalled 'little' groups left, right and center? Well I wouldn't exactly call Hybrid a big group these days either.

What will happen from now is that Class will continue to support the old SPA standard while obviously all the other groups will support the newer standard. The funny thing though is that Class during some months release more titles then all the other groups put together. The question is how far will Class go in ignoring the new 90 disk limit? Will these 76+ disk titles be nuked on Class affiliated sites? Will Class re-release 76+ disk titles under the old 75 disk system (if the option is available)? Well the answer is really up to the all the site-ops on which standard they wish to choose. If most of the sites nuke 76+ disk titles then the new SPA believers are not going to bother. Just remember as a true conservative would say, change isn't always a good thing.

    Saturday 10th October (11:50pm GMT) - We Are Open!

Well after a damn fine two weeks holiday in a western island of Indonesia called Bintan I can now say with regret that the Scene News has reopened :)