Razor 1911 Proudly Presents:

Half Life *FINAL* ISO
(c) Sierra Studios

Supplied By : The Punisher                Release Date : Nov 14 1998
# of Disks : 42 X 15 MB

Game Type : FPS                          System Type : WIN95/98
Packed By : Toast                    3D Acceleration : D3D/3DFX

Requirements: P166, DirectX 5+

Game Notes & Crack Information

Game info:

Half-Life combines the visceral  action of  legendary action  games like
Doom with great storytelling in the tradition of Stephen King. Half-Life
blends action, drama, and adventure with stunning technology to create a
frighteningly realistic world where players need to  think smart to sur-
vive.

Throughout the game, both friends and foes behave in  sophisticated and
unpredictable ways, as a result of Half-Life's powerful  and innovative
artificial intelligence. The  intensity of the  game also  reflects the
strong storyline, created by novelist Marc  Laidlaw. Of course  there's
also a variety of  exciting multiplayer  scenarios, and an  easy-to-use

Storyline:

Deep  in the bowels  of the Black  Mesa Federal  Research  Facility, a
decommissioned missle base, a top secret project is underway. A portal
has been opened to another dimension, and human science has never seen
anything like the world on the other side.

You  are  Gordon Freeman, a  young research  associate in the Anomalous
Materials  Laboratory. You have limited security  clearance and no real
idea of just how  dangerous your job has become, until the  morning you
are sent alone  into the Test Chamber to analyze a strange  crystalline
specimen. A routine analysis, they tell you. Until something goes wrong.

Is it  sabotage? An Accident? Or is it  something you did? All you hear
is screaming; all  you see is spacetime shattering. The  next thing you
know, the entire Black Mesa  Facility is a nightmare zone,  with sirens
wailing  and scientists  fleeing in  terror from  the things  their co-
workers have become.

As Gordon Freeman, you must enlist the help of  traumatized  scientists
and trigger-happy  security guards  to get through high-security zones,
sneaking and  fighting your way  through ruined missle  silos and  Cold
War cafeterias, through darkened airducts  and  subterranean  railways.
When you finally  come in sight of the surface, you realize the inhuman
monsters  aren't  your only  enemies-for  the  government  has  sent in
not you.

When even your own  species turns  against you, maybe you'll be glad to
see another portal beckoning. But then  again, on Earth you have allies
while on the far side of the portal, nothing at all is familliar except
the sense of danger.

Save the Earth? Well, maybe. But that's a pretty low priority compared
to saving your own skin.

Features:

* Half-Life monsters are remarkably - even terrifyingly intelligent.
Our proprietary AI has them running in packs, assessing threats and
showing a marked distaste for suicide runs. You'd better think as
fast as they do.

* The Rendering Technologies developed, allow all the features that
be visible for users with only 16-bit color video. They are an
integral part of the gameplay and not just eye candy. Of course
if you do have Open-GL, Direct3D or MMX hardware, things will
look mind-boggingly cool.

* The Skeletal Animation System lets us create monsters that are more
spectacularly menacing than ever before. Half-Life monsters have the
highest polygon count, and the most fluid and complex motion ever
seen in an action game.

* Joining a multiplayer game is no fast and easy, thanks to Half-Life's
powerful interface. Find your friends, choose the type of game you
prefer and let our master server do the rest. Choose from a variety
of multuplayer gameplay scenarios, and use our decal technology to
mark your territory with a personal or clan logo.

* Hazard Course training area for practicing movements, special
maneuvers, and weapons use.

* Seamless level transitions

* A variety of real-world, experimental and alien-world weaponry

* 32 player internet/LAN support.

* Worldcraft 2.0 level editor support

' There it lies ' (Karl Frederich Gauss, age 10)

It seems the famous propgandists at CLASS really goofed up their 'final'
release of HALF LIFE.  The CLASS release is in fact, BETA.

HL       EXE     1,044,480  11-03-98  5:15p hl.exe

The above is the .exe for the RAZOR release. The RAZOR release is build
742 while the CLASS release is 738.

HL       EXE     1,042,944  11-01-98 10:01p hl.exe

The above is the EXE for the CLASS release. The following quote,
"The most sensical games group around..." decided to put out a beta.
Over the limit of the agreed upon FACTION at that.

In response to clASS accusing us of not being quality minded, I'd like to
point out that we spent an extra 20+ hours on SIN to get it under the
agreed limit, keeping everything in the game intact and staying to the
strict guideline we agreed upon.  A real quality minded group would have
just put an ISO of the game out if you weren't interested in the credits.
To rebute the accusation that we are in this for the points, who can
compete in a monthly review written and maintained by class leaders?  Its
nothing more then your own propaganda machine, I'm interested in seeing
how you score your legendary fuck-up of Half-Life.

Enjoy another fine release, from your favourite group RAZOR 1911.
P.S. RAZOR is proud to unveil our new web site! Please check it out
at www.razor1911.com

Toast - RAZOR 1911

Usage information and notes:

THIS IS THE ISO RELEASE OF HALF LIFE - RAZOR DOES NOT HAVE A SEPERATE
ISO DIVISION, SO DO NOT ASK TO JOIN! RAZOR will CONTINUE to bring you
QUALITY rips, and SOMETIMES we may decide to do ISO's! This does NOT
mean that we are ABANDONING rips! Nor does it mean we are taking up
ISO's on a full time basis! - the end! =)

Unrar this, then burn  it like you would with any bin+cue ISO.

We included Miramax of clASS's key generator for your convenience and ours
Leave it to Miramax to do the only good thing in class's release of HL.

Wolverine - [RAZOR 1911]

Razor 1911 Greetings

Group : Hybrid, Origin, Paradigm, clASS, PWA, DrinkorDie, Siege, RiSC
People: The Punisher, Pitbull, Beowulf, Shinobi, Horde, Minister, CWQ,
Cool Hand, The Candyman, Line Noise, Fabulous Furlough, Martial Artist,
TSA, Trainman, Fallen Angel, Garoto, Fkrueger and Big Boss.
Kerisma for putting this FINAL out.

Razor 1911 News & Announcements

RAZOR 1911 Would like to welcome Beck and Goatass as new members.
We had a bit of a problem with the first iso, so here it is.

Kerisma RAZOR 1911

In lieu of  recent  events  contributing to the  breakdown  of the  now
defunct S.P.A. (Software Piracy Association), a private  meeting between the
key contributing and  contending groups was held.  On October  15th, 1998 an
agreement and compromise was reached between the 3 attending parties, CLASS,
PARADIGM and RAZOR 1911.  Let it be known that this type of compromise could
not be  achieved under  the  S.P.A. environment; it  took a  clean  break to
accomplish in  a day what had  previously gone  unaccomplished in  2 months.
The end  result being a  new council whose sole  purpose is to set standards
for  the  game-releasing subsector of  the  scene, to  be  adhered to by all
admitted  parties.  Represented  members  of  this  new  council  named  THE
FACTION, have  pledged to abide by the  following set of rules created a) to
ensure  a quality minded  end  result  and b) to encourage  fair  play and a
productive competitive environment for involved groups.

The Faction 10 Point Program:

1.  The disk  limit  is as of  now  50 x 2.88 megabytes or  2,915,328 bytes.
This  equates  to a  total  of  144  megabytes  of  compressed  data  or
145,766,400 bytes.  Using 2.88  megabyte archives enables us to keep the
standard  8 character filename with a 3 character  extension.  This will
also   help  contribute  to   the  elimination  of   the 'missing  disk'
phenomenon,  plaguing  end-users   worldwide.   Acceptable   compression
formats  at this  time  are ACE  or  RAR, followed  by  the  traditional
PKZIPing.

2.  Every release  under  this  limit will be  a functionally  and  playably
complete  game.  This  means  that  included  will  be  every  component
necessary for the successful completion of the game (every level, track,
course and other NECESSARY component).

3.  Sound effects WILL and MUST be included.

4.  Intros,  Outros and  Cut-Scenes  should be  removed  if the size of  the
release is 40  x 2.88 disks  or more with them  included.  Intros should
NOT be  iuncluded  in a  Movie Add-On,  only Cut-Scenes  and  Outro (aka
End-Scene) should be  included.  Animation files, such  as .SMKs, should
be "framed"  and  not blacked out.  Re-indexing of  large  files, should
consist  of an actual re-index instead  of just creating  a file full of
0's, (which  doesn't  change  the  actual  file size, but  allows  it to
compress to virtually nothing), thus promoting  more quality minded rips
and cracks.

5.  Only  2 Add-Ons should be  released per game.  Each Add-On should  be no
more than 25 x 2.88 megabyte archives.

6.  A brief  outline  of what  has been  stripped from the  game  should  be
clearly stated in  the  game-release .NFO, as  well as information as to
whether or not Add-Ons can be expected.

7.  Children's games (aka  Kiddie  games) and  Edutainment  software  do not
qualify under THE FACTION's guidelines for acceptable releases.

8.  In regard  to games  distributed  in the  United States  that are  LATER
distributed in Europe  or vice versa under  the same or different name /
publisher.  These games  if released  AFTER another group's  release are
counted  as DUPES  unless  it can  be  proven that  there  is  a clearly
noticeable PLAYABLE  difference in the  latter release (eg. new  levels,
enhanced graphics, or other new features).

9.  Fully  cracked Update Patches  and Trainers are highly  regarded, though
they are not  the responsibility  of any group (including  that of which
released the original game.)  If 2 trainers from the same  or  different
groups are released  for 1 game, this  does NOT qualify as a dupe unless
the latter trainer provides no new features over the prior trainer.

10. Admittance to  THE FACTION is  done on an   invite / vote-in basis.  The
group invitation  must be proposed  before ALL  current FACTION  member-
group representatives, and the corresponding vote must  be undertaken by
ALL FACTION  member-group  representatives.  This  council operates in a
purely  democratic  manner and  all  parties therein have upon  joining,
agreed to  follow all stated  guidelines  of this  Declaration  of Scene
Independence.  Today is not only a new dawn  in the games scene, but our
Independence Day where  differences are  at least  temporarily put aside
and our unity re-consolidated.

This document was signed & approved  on October 17th, 1998  by the following
individuals, representing their respective groups:

Mr.Skill - [CLASS] - ZEUS [PARADIGM] - The Punisher [RAZOR 1911]

The Gods at Razor 1911 are:

Aggro. August West. Bad Spirit. Beowulf. Big Boss. BoneZ. Bunter
Cockroach.  Cyric. CWQ. Drather. Flames. FireBlade. Hetero & WOTW. Jkowall
Juz. Kelt. Manhunter. Minister. MyM. Philter. Pitbull. Pork Chop. Ranger.
Shinobi. Slice. Stone. The Punisher. Third Son. Toast.Wish Bone. Wolverine

The Gods of the Net & BBS Scene:

Brain. Biggy. Fain. Garoto. Kerisma. Morbid.
Mossy Oak. Stix. Wazza

Do you want to be a part of the RAZOR legend?

We are ALWAYS looking for talented PEOPLE to be a part of the RAZOR legend.
Are you able to help in any of following areas:

Do you work for a software house, store/shop, distributor, or publisher?
Can you supply un-released games, utilities, or even some hardware?
Are you working for a fast ISP, or other supplier of shell accounts, etc?
Can you donate something else of value to the group?

Do you want your site/board to be part of the RAZOR legend?

If you run a  site/board  and are ready to contribute to the success
of the oldest cracking group on the IBM, get in touch with us.  All of
our siteops are actively participating in the success of the group, so
if you plan to just sit there and run a board/site, forget it.

** RAZOR 1911 DOES NOT TAKE COURIER APPLICATIONS **

You may reach us via E-mail at:

razorinfo@hotmail.com

Razor 1911 World Wide Web Site

http://www.razor1911.com

Razor 1911 Founder's Web Site

http://www.ifi.unit.no/razor

(Or simply ask to join #RAZOR on EFNET IRC)

SUPPORT THE COMPANIES THAT PRODUCE QUALITY SOFTWARE (C).
IF YOU LIKED THIS GAME, BUY IT. -*- R A Z O R  1 9 1 1 -*-